Lost Heir 2
by BadOnion
Game Details
- Version
- v0.2
- Developer
- BadOnion
- Engine
- RPGM
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 9 April 2026
About
You play a woman trying to fill the boots of a Xena-style warrior princess, which is a bigger job than she expected. The tone stays light even when the company gets stranger.
The setup is simple: leave home, pick up friends along the way, and start running into tentacled creatures whose motives aren't clear at first. Most of the plot is her chasing down what they actually want and why they keep showing up.
Outside of that you're moving through a sandbox world, fighting in turn-based encounters, and building relationships with the people and creatures you meet, some friendlier than others. If the random encounters get old, there's a toggle in the inventory to turn them off, and a gallery menu to revisit anything you've already seen.
Changelog
- Added Gallery to the Menu
- Added Encounter Toggle. Can be activated in the inventory to toggle on or off random encounter.
- Redesigned the Motherbeast fight. The bug was caused because midfight the background image was supposed to change which I did via a script call. When deploying the game I chose to exclude unused files and RPG Maker doesn't recognize files that are called via a script as used, so it didn't pack the images for deployment. I disliked the design of that fight anyway so I've completely reworked it and now it should work without problems.
- Added additional text to the locked door in Lerwen Mansion. To make it clear the small key is not supposed to go there.
- I did not pack the game as a single exe for windows to avoid the white screen boot failure. Just start the game.exe inside the folder.
- For the gallery I had to add some switches that were not present in the previous build. So when you load an old save file some images will remain locked.
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