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Lecherous Village cover 0.3.85 – Unreal Engine adult game by GameBear free download

Lecherous Village

by GameBear

2.9 (13 votes)
Unreal Engine v0.3.85

Game Details

Version
v0.3.85
Developer
GameBear
Engine
Unreal Engine
Status
Ongoing
OS
Language
English
Censored
No
Updated
23 July 2026

About

Each run pits you against groups of enemies in an autobattler where you pick new abilities and pump stats between fights rather than controlling combat directly. It plays more like a strategy puzzle than a straightforward action game, with the payoff being erotic encounters and treasure tucked into the runs themselves.

The village has fallen, and you're the one piecing it back together. Every run peels back a bit more of what happened to the place, with upgrades and discoveries carrying over as you dig into its secrets.

The loop is simple: fight, upgrade, repeat, and let the roguelite structure decide what you find along the way. Encounters and treasures are handed out as run rewards rather than sitting behind a fixed story path, so what you see depends on how far a given run gets you.

Changelog

v0.3.85
  • ♥ New Content – 4 New Scenes
  • In the guildhall – Amber + Lynn – 1 new scene;
  • In the Smithy – Lynn + Keira – 1 new scene;
  • Village Patrol – Lynn + Borus – 1 new scene;
  • Inside the Witch's Hut – Xel + Ravena – 1 new scene.
  • ✨ Content Changes
  • Helping Hand – James + Lynn – Text rewrite for the first scene in the event; animation update for the first scene; animation update for the third scene;
  • In the Smithy – Lynn + Keira – One new animation added to the second scene.
  • ️ Technical
  • Adventure Map – updated logic for combat event distribution to make path selection more meaningful;
  • Adventure Map UI – added tooltip to support the change above and give a hint on the enemy classes;
  • Dialogue & Event UIs – updated UI slightly to make the usage of Space key for continuing and text skipping more obvious;
  • Removed pre-combat screen – this screen looked like an unnecessary click on the way to combat and was removed as part of future changes.
  • ⚔ Gameplay
  • Combat Narrative – added dialogue lines to plot-related scenes
  • Enemy Waves – added the feature of enemy parties having several waves; currently for plot-related fights only
v0.3.80.1
  • N/A
v0.3.5.3
  • Save-Game Compatibility
  • Saves from the previous versions will be auto-converted on first load, but some progress may be lost. For the smoothest experience, I still recommend starting a New Game.
  • New Content - 11 New Scenes
  • Event - Wolfpine - In the Smithy - (Lynn, Keira)
  • +1 new scene
  • Event - Wolfpine - Village Patrol - (Lynn, Borus)
  • +1 new scene
  • Event - Adventure Map - Imp's Brewery - (Ravena, Xel)
  • +1 new scene
  • Event - Adventure Map - Meeting the goblins - (Lynn, Goblins: Urhe, Snarl)
  • +2 new scenes
  • Event - Adventure Map - Harold's Inn - (Lynn, Harold)
  • +1 new scene
  • Event - Adventure Map - Rescuing Amber - (Amber, Orcs: Krugash, Grashka)
  • +2 new scenes
  • Event - Wolfpine - Inside the Witch's Hut - (Ravena, Xel)
  • +1 new scene
  • Event - Adventure Map - Trog's Camp - (Lynn, Trog)
  • +1 new scene
  • Event - Wolfpine - Under the Watermill - (Lynn, Servant)
  • +1 new scene
  • Content Changes
  • Updated – Intro event now features the redesigned orc NPCs.
  • Replaced – First pond encounter in the intro → “Intro – First Night” (1 scene).
  • Reworked – Gort’s “Night Visits”; all three scenes have been completely rewritten.
  • Relocated – Pond events moved from the village hub to the Adventure Map.
  • Added – Three new side-quests for Harold, Ravena, and Amber.
  • Polish – Minor tweaks to existing events and a sweep of typo fixes.
  • Technical
  • UI overhaul – still work-in-progress, but much closer to the intended final style.
  • Save/Load 2.0 – numerous improvements to better support future updates, recalculates older saves (see compatibility note above).
  • Visual pass – improved shaders, refined scene compression, and dozens of VFX tweaks.
  • Adventure Map – layout simplified for better navigation.
  • Narrative events – cleaner event & location logic.
  • Bug fixes – many crashes and edge-case issues resolved.
  • Gameplay
  • 7 new abilities to try in combat.
  • 5 new enemy types: normal monsters and elite ones.
  • Orc Shaman temporarily removed pending balance work.
  • Village upgrades
  • Smithy – now houses a full shop.
  • Headsman Lodge – offers attribute upgrades.
  • Adventurer’s Guild (formerly the Inn) – ability shop plus ability slots upgrades.
  • Improved combat AI and re-balanced encounters.
  • Rewards boosted – increased gold from battles and events, additional items and buffs.
v0.3.4.1
  • N/A
v0.3.2
  • Gameplay:
  • Inventory is re-enabled and simplified
  • Special items section is added to the Inventory UI
  • Combat Rewards are added - from now on, some combat rewards will include special quest items for unlocking H-events with NPCs
  • Quality of Life Improvements:
  • Made several adjustments to the interface
  • Goblin enemies' hp has been reduced to make the combat faster
  • Bomb is removed from items granted upon embarking on a new adventure. It's replaced with the "Old Cleaver" weapon.
  • Adult Content Additions:
  • Added three events for Gort. These are reworked and updated versions of older night events. All of them are grouped under new interactive event. Unlocked with a special item which can be received as a reward from combat and depends on the Lynn's corruption level.
  • Added three new animations for Gort night events
v0.3.1
  • Gameplay:
  • World Map is out. Explore the Shifting Lands Map after finishing the intro quest line.
  • Inventory is currently disabled die to my concerns about its complexity. You'll receive enough healing potions and bombs at the start of your adventure to handle combat events. In the next release, I'm planning to simplify the inventory.
  • Quality of Life Improvements:
  • Added an option to skip the intro scene when starting a new game.
  • You can now skip through text during visual events for smoother gameplay with space key or mouse click.
  • Made several adjustments to the interface.
  • Adult Content Additions:
  • Added two new events on the world map - one reintroducing an old character and another introducing a completely new one.
  • Added four new animations, including two for existing Trog events and two for the new events.
v0.3.0.1
  • It took me more than six months to put this update together, and I'm thrilled to say that all the gameplay mechanics are now good to go. The global map and exploration features are next in line, scheduled for release in February. I'm giving them some finishing touches on the UI side of things.
  • In this update, you'll find a bunch of cool additions like an updated dialogue system, village management tools, visual events with scene options, inventory improvements, village upgrades, sounds and more. Everything is right there for you to explore.
  • On the content side of things, I've given the game lore a major facelift. This means I'm tweaking a lot of the old game content to fit seamlessly into the new version. I'll be reworking old events and adding in new ones that align with the fresh lore. Currently, there are six events available in this version, and I've got more along with the new ones in the works for the next release.
v0.2.11
  • New events:
  • James 06
  • James 07
  • Gort's Shop 07
  • Keira 06
  • Lynn's Training 01 - unlocked automatically after Borus 04 event
  • Lynn's Training 02 - unlocked automatically after Borus 04 event
  • Peeking on Ravena 01 - unlocked automatically after James and Ravena 05 event
  • Peeking on Ravena 02 - unlocked automatically after James and Ravena 05 event
  • Event changes:
  • Watermill 03 - added sounds to the animation
  • Technical changes:
  • Added support for animations containing sounds
  • Number of performance updates for existing mechanics
v0.2.10
  • Events:
  • In the pond with Gort 01
  • In the pond with Gort 02
  • Alone in the sauna 02
  • Borus 02
  • Borus 03
  • Borus 04
  • James 04
  • James 05
  • Watermill 04
  • Watermill 05
  • Keira 04
  • Keira 05
  • Technical changes:
  • a number of small UI fixes
v0.2.9
  • Events:
  • Intro - renewed, amount of slides increased
  • Intro - Pond - renewed, amount of slides increased
  • Helping hand 05 (previously James & Ravena 05) - animation added
  • Harold 12 - animation added
  • Watermill 03 - animation added
  • Alone in the sauna 01 - new repeatable scene added
  • Quests:
  • Quests were revamped in accordance with new changes
  • Technical changes:
  • Huge gameplay changes introduced in this update. No more wasting time for running around the map.
  • UI updates
  • Most of the game mechanics has been rewritten in C++ to increase performance
  • Dialogue-like cut-scenes were added where needed for smooth transactions, hints and story progression
  • Quest and Scene Markers system has been implemented to improve the gameplay experience
  • =========================================
  • Changelog for LV [v0.2.8]:
  • =========================================
  • New events:
  • James and Ravena 05
  • Trog and Ravena 02
  • Trog and Ravena 03
  • Sauna 11 - ANIMATION
  • Sauna 12
  • Sauna 13
  • Sauna 14 - ANIMATION
  • Harold 11
  • Harold 12
  • Watermill 03
  • Repeating: Pond 03
  • Gort's Shop 06
  • Technical changes:
  • Minor fixes
  • =========================================
  • Changelog for LV [v0.2.7]:
  • =========================================
  • New events:
  • James 03 - opens the quest for unlocking witch events
  • Keira 03
  • Harold 10 [animated]
  • Repeatable: Pond 01 - available in the Noon, near Gort's House
  • Repeatable: Pond 02 - available in the Noon, near Gort's House
  • James and Ravena 01 - Talk to James in the afternoon after talking to the witch
  • James and Ravena 02
  • James and Ravena 03
  • James and Ravena 04 [animated]
  • Trog and Ravena 01 - available in the noon near the troll's camp after paying for crossing the bridge
  • New maps:
  • Wilderness - still under development, but you can fight zombies and talk to the troll, just follow the new path near Borus's house to access it
  • Witch's house - simply a placeholder with the witch in it
  • Technical changes:
  • Added "Hide/Show Text" button to the right upper corner of Event Viewer (duplicates the CTRL button functionality)
  • Minor fixes
  • =========================================
  • Changelog for LV[v0.2.6]:
  • =========================================
  • New events:
  • Amber & Lynn 04 - with animation
  • Amber & Borus 05 - with animation
  • Harold 08 - with animation
  • Harold 09
  • Gort Shop 04
  • Gort Shop 05
  • Technical changes:
  • Settings & audio menu updated
  • Added WASD controls in addition to mouse controls
  • Inventory system re-work - inventory slot limit removed
  • Implemented shops mechanic - (You can check James shop. The real items will be available in the next update, though)
  • Added hints to interactable objects during quests and events
  • =========================================
  • Changelog for LV[v0.2.5]:
  • =========================================
  • Added animations to existing events:
  • Amber & Borus 04
  • Harold 05
  • Night 08
  • Sauna 08
  • Sauna 09
  • New events:
  • Watermill 01
  • Watermill 02 - with animation
  • Night 09 - with animation
  • Night 10
  • Harold 06
  • Harold 07
  • Event changes:
  • Moved Borus and Amber events to the nighttime. Can be activated by walking near Borus's house at the night.
  • Gort's events are now being activated if you are renting a room in his house
  • Harold's events are being activated if you are renting a room in the inn
  • Amber and Lynn 01 event was rewritten to better fit in the story. It doesn't depend on Borus's events now.
  • Keira events have been rewritten to better fit the story. They don't depend on the armor quest now.
  • Harold 01 event has been rewritten to better fit the character and the story.
  • Technical changes:
  • Revamped Lynn's in-game animations;
  • New maps: Barn and the Watermill;
  • New places for spending the night: at the barn, at Harold's inn;
  • A new character was added. He can be found at the watermill;
  • Implemented and added inventory system;
  • Updated several UIs;
  • Huge refactoring for Quest system - old saves won't work;
  • A number of performance updates for existing mechanics.
  • =========================================
  • Changelog for LV[v0.2.3]:
  • =========================================
  • Event Updates:
  • Added 6 new events:
  • 2 for Gort (Shop 03 and Night 08)
  • 2 for Borus and Amber
  • 2 for Harold
  • Added 2 animations:
  • Borus and Amber 03
  • Night 04
  • Technical Changes:
  • Updated game UIs - still in progress
  • Added HUD icons for game journal and pause menu
  • Some small fixes here and there
  • =========================================
  • LV[v0.2.2]:
  • =========================================
  • Event Updates:
  • Added 6 new events:
  • 2 for Gort (Shop 02 and Night 07)
  • 1 for James
  • 1 for Harold
  • 1 for Keira
  • 1 for Amber
  • Technical Changes:
  • Updated Main Character model
  • Fixed the critical issue with the Intro quest resulting in incorrect quest progression
  • Updated character camera to make its movement more smooth
  • Wolfpine map changes - added lights for the night time
  • Some small fixes here and there
  • =========================================
  • LV[v0.2.1]:
  • =========================================
  • Event Updates:
  • Added 6 new events (4 for Gort, 1 for Amber, and 1 for Harold)
  • Small fix for Keira 01 scene - last image should appear correctly
  • Re-rendered Sauna 01 event
  • Technical Changes:
  • Updated Dialogue UI to support old resolutions
  • Scene Gallery - added sorting by event name
  • Scene Gallery - fixed incorrect event filtering
  • A number of small fixes here and there
  • =========================================
  • LV[v0.2]:
  • =========================================
  • Event updates:
  • Added 1 new event to Gort's route (Sauna 08)
  • Migrated all events from the last RPGM version (in better resolution)
  • Notes:
  • All the content is migrated and should be working. Some stuff is rough around the edges (like some UIs and UI elements) but will be improved in further versions. Don't judge too harshly on such things as Scene Viewer. It looks like... well... not so good, but I decided to throw it in in the last minutes, so I didn't have much time to polish it out. Without it, it would be harder to check which scenes are already unlocked.
  • Additional information:
  • J - opens the quest journal. Currently, it can be used for checking repeatable events. Updated each morning after the initial event was completed.
  • Ctrl - hides text box during the event
  • Q/E - camera rotation
  • The icon in the left bottom is for skipping to the next day phase.
  • =========================================
v0.2 Demo
  • implemented Quest System;
  • implemented Visual Event System;
  • integrated Dialogue System;
  • implemented camera movement and character controls;
  • implemented surface-based sounds and object highlight effects;
  • a hundred small other things;
  • Now, few words about the demo.
  • It contains two scenes:
  • new Gort daily job scene - each day in the morning
  • 5th Sauna event (text was updated for this one) - Tuesday/Friday in the evening
  • Additional information:
  • J - opens the quest journal. Currently, it can be used for checking repeatable events. Updated each morning after the initial event was completed.
  • Ctrl - hides text box during the event
  • Q/E - camera rotation
  • The icon in the left bottom is for skipping to the next day phase
  • =========================================
v0.1.6
  • =========================================
  • Event updates:
  • Added 2 events to Amber route
  • Added 1 event to Borus route
  • Added 1 event for Keira route
  • Added 1 event for Harold route
  • Added 1 event for James route
  • =========================================
v0.1.5
  • =========================================
  • Old saves are not supported due to amount of changes in this update.
  • =========================================
  • Event updates:
  • Added 2 night events to Gort route
  • Added 4 sauna events to Gort route
  • Added 1 even for Amber route
  • Daily quests:
  • Added free breakfast in Harold's Inn - available in the Morning
  • Added Borus's Daily Quest - available in the Morning
  • Added James Daily Quest - available in the Afternoon
  • Gardening Daily Quest is moved to Amber and happens in the Afternoon now
  • Washing clothes Daily Quest for Amber is available at Noon
  • Sauna now happens on Tuesday and Friday
  • Overall changes:
  • Added Quest Log
  • Added HUD for character stats and week/day information
  • Added Relationship information to character status
  • Addes Skills information to character status
  • Added feature to sleep until the next day
  • Nap now restores a small amount of stamina
  • Added Scene Gallery (available in Lynn's room after Intro Quest is Completed)
  • Sligthly increased Relationship rewards range for Gort events
  • Added additional day phase (required for future daily quests and events)
  • Updated character models and related character portraits
  • Made a bunch of bugfixes and small adjustments
  • =========================================
v0.1
  • =========================================
  • System:
  • Added Affection system - events get unclocked depends on current affection level
  • Daily quests:
  • Added 3 daily jobs to the village
  • Added 2 daily jobs to Alchemist House
  • Intro:
  • Added 1 pond scene
  • Master Gort route:
  • Added 3 night events
  • Added 3 sauna events
  • =========================================
  • NOTE: SAVES BEFORE v0.2.6 WILL CAUSE CRASHES

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