Holstaur Milk Ranch
by noxDev
Game Details
- Version
- v0.05.2 Paid
- Developer
- noxDev
- Engine
- Unreal Engine
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 30 July 2026
About
You run a ranch of Holstaur girls, and your job is blunt: keep them fed, keep them healthy, and keep their breasts developing, because bigger and better-fed cows produce better milk to sell. It plays it straight as a management sim, not a joke about it.
The loop is resource balancing. Spend on feed to grow your herd or spend on defenses to keep wild creatures from breaking in and breeding with your Holstaurs while you're not looking. Profits go toward paying off debts on neighboring ranches and bringing in monster girl companions with their own abilities, slowly turning one paddock into a proper ranching operation. The developer promises more characters and systems down the line, so what's here now is a foundation rather than the finished herd.
Changelog
- New Content
- New Animation; Vine x Cow
- Changes
- Pigs can consume any other Farm Animal products (except wool) to refill their Hunger and add it's value plus a bonus to their own, this can be redeemed when selling them to the Breeding Program
- Pigs create Truffles as originally intended
- Significantly reduced Conservation Fees in all levels. This was intended to be a small penalty for overbuying, but became an instant run ender in later levels
- Bulls now have a slightly higher tolerance for hunger than other Farm Animals
- Desdemona now has a cone damaging effect that fires in front of her once in every 3 attacks
- Bug Fixes
- Fixed a bug where Farm Animal products could affect the navigation mesh, possibly leading to pathing errors if too many existed near each other
- Fixed a bug where pressing the Buy Pig button was not doing anything
- Fixed a bug where Truffles were not being sold when clicked on
- Fixed a bug where Truffles were not changing colour based on their value level
- New Content
- Continue work on Level 5
- Finish Level 5 BG
- New Ranch Animal; Pig
- New Graphics; Sheep F***nari (all sizes), Sheep F***nari walking (all sizes), as well as touching up the previous graphics for non-F***nari Sheep
- Pigs will consume the products of other Ranch Animals in order to grow and add value to her, when grown to full size they can be sold to the breeding program for massive profit
- Pigs will generate Truffles that you can sell based on the Pigs current value (increased by consuming products)
- New Monster Girl Pets; Desdemona the Dragon
- Monster Girl Pets now display their Role when being selected (Gatherer, Creator, Defender, or Buffer)
- Made a graphic for a revolutionary group that opposes the Committee of Censorship within the game world, a raised fist gripping a sheath of wheat
- The revolutionary group contacts you at the start of Level 4-5 now. If you've already completed this level, and would like to see the event, simply turn on ''Always show Level Help' from the Map before starting the Level
- Changes
- F***nari Potions can now be used on Sheep
- F***nari Sheep and Pigs will produce the same type of C*m as Cows
- Both Sheep and Pigs can be targeted by Attackers, and when converted to F***nari they can all target eachother (as well as Filly)
- Added a grace period to Drone fines, when a Drone appears it won't issue fines for 3 seconds
- Optimized some old graphics to reduce file size, and optimized all new graphics to significantly reduce bloat
- Bug Fixes
- Fixed a bug where Merchants were not always despawning after buying/leaving, this may have been causing the bug that caused Merchants to back up, and not advance to the front of the line
- Fixed a bug where Game Over would occur when all Cows had fled, even if the player had Sheep. Defeat conditions have been expanded to include Sheep and Pigs.
- Fixed several bugs related to dropping Potions on Cows (which can now also be dropped on Sheep and Pigs as well). Cows could be targeted by F***nari Potions multiple times, but once Pheromones were active on a Cow they could not be targeted by EITHER potion until the effect faded. The only rule now is that a Farm Animal cannot be targeted by a Potion they are already under the effects of
- New Content
- New Monstergirl Pets; Pippa the Packrat; level 4 collector, will gather all types of products, Connie the Cummancer; a goat girl with shamanic abilities, occasionally causes all cum producers to create an extra bottle on the spot, Vivianne the Vampire (a new defender whose power increases if she gets the last hit on an Attacker), Allie the Alchemist (throws a random potion onto a neaby Cow, Effy the Elf (an elf Bard who casts one of several effects; refills all hunger, prevents items from spoiling, buffs Defenders next attack with a huge boost, reduces spawn time of all producers. Every 60 seconds she changes effects)
- New Animations; Connie missing walk animation
- New Attacker; Wildcat; this wild neko thief will try to steal from your Sales Counter if left unwatched, Slimes; slimes attack in large groups but have low health, however they have the ability to duplicate
- Added placeholder animation sprites for Slime attacking all ranch animals
- Added missing Unlock screens for all Level 4 Monstergirl Pets
- Changes
- Added Slime Raids to previous levels. They begin appearing at level 2-3, again at 3-3, and once more at 4-3
- Adding indicators to the side of the screen that show when something off-screen needs attention (an animal is hungry/lustful, merchants are running out of patience, etc)
- Maggie the Magnet uses Magnetize every 6 seconds now instead of 8, and enemies who are magnetized only get pulled for 3 seconds now, instead of 4
- Changed Connies face slightly
- Increased the cooldown of Connie's ability by 15 seconds
- Increased Tyra the Tiger's move speed by 100, now even with Riley's when she's fed
- Merchants who are running out of patience will now display off-screen indicators
- Merchants now order different types of Cum from the Stall at level 4-3 and after
- There's now 3 types of Cum, Cow, Bull, and Wild. Wild comes from Attackers or Filly
- If a Merchant orders a certain type, a bonus tip will be granted
- If a Merchant orders more than one type, an additional bonus tip will be granted
- Decreased the volume of some sound effects
- Bug Fixes
- Fixed a bug where Cow F*tas were creating the wrong type of c*m jar
- Fixed a bug which was preventing new HUD indicators from appearing
- Fixed a bug which was preventing Connie the Cummancer from loading properly in menu and gameplay
- Fixed a bug with Maggie the Magnet, Attackers who were pushed away when outside of the Ranch boundaries could get stuck in the surrounding level, leading to an Attack wave soft-lock
- Fixed a bug where wool was not despawning when the level was won/lost
- Fixed a bug where the new characters were not despawning when the level was won/lost
- Fixed a bug where the new off-screen indicators were causing hitbox conflicts with existing hud elements
- Fixed a bug where Defenders were not targeting Slimes
- New Content
- New Animations; Walking (All Holstaurs, All Holstaur f*tas, Neko, Pyrenees, Hen, Raven, Ghost, Rottweiler, Automaton, Femboy, Magnet, Myconid, Squirrel, Rabbit, Tiger, Coyotes, Wolves, Merchants, Bronze Sheep Sheared, Bronze Sheep with Wool, Silver Sheep Sheared, Silver Sheep with Wool, Gold Sheep Sheared, Gold Sheep with Wool)
- New Ranch Animal; Sheep
- New Items; Bronze Wool, Silver Wool, Gold Wool
- New Graphics; Bronze Sheep Sheared, Bronze Sheep with Wool, Silver Sheep Sheared, Silver Sheep with Wool, Gold Sheep Sheared, Gold Sheep with Wool
- Sheep will grow like Cows when fed, but must be manually sheared by the player to sell their wool
- Expand World Map
- Level 4 Map
- Food Contracts change in Level 4, Food can no longer be purchased but must be grown in an area to the side of your ranch
- Food grows slowly over time, when clicked on it adds to the total amount of food you have available for the level of grass cut
- Food can only be dropped in Level 4 if you have some stored
- Changes
- Ranch BGs are only available if you've unlocked them now (by reaching the stage they appear on,) so for example Ranch 4 will not be available as a Ranch BG until Stage 3-5 is cleared and 4-1 is opened
- Optimizations to reduce build size
- Optimized many world textures to reduce build size
- Begin optimizing character textures to reduce build size (many character textures are over 2k pixels resulting in the ballooning build size)
- New graphics created use power of two resolution sizes for built in optimization by UE4, should control build size from ballooning further
- Bug Fixes
- Fixed rabbit walk speed
- Fixed a bug where Attackers would sometimes get stuck on fences
- Fixed a bug causing multiple ranches to be loaded if a level was selected on the map, back was pressed on pet selection, and then a different level was picked and played
- Fixed a bug which stopped background selection from working properly
- Fixed a bug where Food Storage (a Ranch 4 gameplay feature) was visible in every level
- Fixed a bug where Level 4-1 was not showing the intended level help message
- Fixed a bug where Level 4 stage records were not being displayed
- Fixed a bug where Crop Fields were not being cleared or reset after a stage was finished or quit
- Fixed a bug where purchased Bulls were not counting for Conservation Fees
- Hotfix
- New Graphics; Added missing Cow Futa Milking animations
- Changed the cost of Futanari potions from $200 to $50
- Added a HUD warning and sound when Mel launches her Spore Bomb
- Added Cum drip particles to Filly
- Enemies now despawn instantly when the round ends
- Fixed a couple instances where sex animations were not using the Futa variants for Cows (Bulls, Bears)
- Fixed a bug where "Always show Level Help" was not working for Level 2 and 3
- Fixed a bug where Cum Market Counter was only showing up when using Ranch 3, now works with every Ranch BG
- Fixed a bug where Cow Futas were not always using the proper Futa graphics
- Fixed a bug where some animations were playing at the wrong size
- Fixed a bug where Cockatrice, Rachel the Rabbit, and other entities were not despawning when the game was won
- Fixed a bug where pheromone bottles were leaving the wrong colour puddle behind when broken
- Fixed a bug where the wrong Pet message was appearing on Level 3-4 and Level 3-5
- Fixed a bug where Mel the Myconid was using Maggie the Magnet's ability as well as her own
- Fixed Cockatrice Hypnotize attack, ability cooldown was not setting properly resulting in the attack not being used
- Fixed Rachel the Rabbit's cheer ability, same issue as the Cockatrice attack
- New Content
- New Attacker; Cockatrice (hypnotizes Holstaur, causes them to move towards attackers who are targeting them, and they will not produce Milk for the duration)
- New Graphics; Sadie the Squirrel, Rachel the Rabbit, Cockatrice, Ranch Girl (the first NPC who will show up to purchase from Level 3 on), Filly the F*tanari (alternate costume activated by entering a cheat), Tanned Mia (another alternate costume)
- New Animations; Silver level Holstaur Milking, Hen laying Egg
- New Monster Pet; Sadie the Squirrel (a collector who will gather all types of products)
- New Monster Pet; Rachel the Rabbit (a buffer, she will occasionally reduce the Ability Cooldown of nearby Pets, and also decrease the time needed for Bulls to Breed)
- Added Cheats system, and a couple test cheats
- Added Cheats; FillytheF*ta (cosmetic, replaces Filly the Femboy graphics), Baewatch (cosmetic, replaces Mia the Mimic graphics), MasterBlaster (gun deals 999 damage), Collectivism (all items cost $0 to buy), Stagecoach (all items are unlocked from the start)
- Changes
- Added an option to the Map to always show Level Help messages (by default they only show when a level is not complete)
- When Non-cosmetic Cheats are active (cheats that actually change gameplay) new times will not be recorded, and once Achievements are added they will not be earned. A warning is displayed on the Cheats menu when this is the case
- Tweaked the face of Gold Cows
- C*m market sale system improved; customers actually line up now and display a number over their head for how many jars they want to order. If the stock is too low for too long they will leave angry, the only penalty at the moment is lost income
- Reduced the Conservation Fees on the first couple Stages of Level 3
- Adjusted location of Milk particles for Silver and Gold level Cows
- Added some basic Ambient Occlusion to the Post Processing effects to improve shadows
- Options to select a Ranch background are back (only in patron builds), and Ranch 3 has been added to the options
- Maggie the Magnet now pushes Attackers away from their Target when she activates her ability
- Slightly increase Bulls movement speed when chasing a Target
- Bug Fixes
- Fixed a bug where Level 3's title was not highlighting when unlocked
- Fixed Farmhouse UVs and added textures
- Fixed Wind Turbine UVs and added textures
- Fixed reflections on the water in Level 2, foreground objects were appearing when they should not be reflected. Testing a different anti-aliasing method to fix this
- Fixed a bug which prevented upgrading Gun Power and Speed to the final level
- Fixed a bug with the Alraune attacker, which was preventing her weak point from appearing after finishing off a target
- Fixed a bug that made Vines use a Wolf graphic when attempting to return to their movement animation
- Fixed a bug with the Alraune attacker that was making them spawn with 1 HP on some levels
- Fixed a bug where Holsatur F*tas were invisible and stuck in a loop after being interacted with
- Fixed a bug where Holsatur F*tas were not removing Pheromone effects after being interacted with
- Fixed a bug which was preventing Bears from spawning
- Fixed a bunch of instances of entities not despawning at the end of a game (Maggie and Mel, for example to name 2 of many)
- Fixed a bug that stopped Mel the Myconid from appearing when selected as a Pet
- Level 1-1 to Level 1-5
- 1 Ranch Animal
- 1 Enemy Attacker
- 5 Monster Girl Pets
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