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Goregasm cover 0.7 – Unreal Engine adult game by Haru Game Studio free download

Goregasm

by Haru Game Studio

3.2 (6 votes)
Unreal Engine v0.7

Game Details

Version
v0.7
Developer
Haru Game Studio
Engine
Unreal Engine
Status
Ongoing
OS
Language
English
Censored
No
Updated
10 July 2026

About

Waves of abominations pour into the Temple, and the only way out is through all of them, faster and bloodier each round. It's retro-shooter brutality with an NSFW streak bolted on, not shy about either half.

You hold a lane against endless enemy waves, picking up skills and upgrades between rounds that change how you survive the next storm of monsters. The action is first-person and violent, built around reflexes and escalating pressure rather than exploration or dialogue. Monster girls factor into the carnage on both the combat side and the other side of things, which is about as much plot as the Temple bothers to give you.

Changelog

v0.7
  • 07.11.2026 Release
  • fixed minor bugs
  • shader compilation reworked
  • 07.03.2026 Beta Build
  • A new Beta Build is available with several bug fixes and a couple of features requested by the community.
  • Bug Fixes
  • Fixed a spot on The Castle where players could climb onto a statue's wing, causing enemies to stop attacking as long as the player remained there.
  • Fixed an enemy spawn point on The Castle where an enemy could spawn inside a pillar and become stuck.
  • Fixed two locked upgrade nodes in the Bloodlust and SoulGreed skill trees.
  • Fixed the ~Life Drain skill/artifact.
  • Fixed Jane's outfit not appearing during Intimacy Quests.
  • Community Requested Features
  • Codex Improvements
  • The Codex now includes buttons that let you preview the finisher animation for each monster you've unlocked.
  • I may expand the Codex further in future updates with additional content.
  • More Blood
  • Based on your feedback, melee attacks are now bloodier, making combat feel more impactful.
  • 06.27.2026 Alpha Build
  • Player Home Location
  • A new peaceful location centered around the player's home (The Demon).
  • Unlike the battlefields and chaotic dimensions, this area is designed to be a calm place where you can take a break from constant fighting and simply relax.
  • Building Mode
  • The Building Mode is now functional and includes a growing collection of decorations and furniture.
  • Customize your home, arrange objects however you like, and create a space that feels truly your own.
  • Fishing Mode
  • A new interactive activity where you can spend some time fishing, relax, and earn additional Shards.
  • Sometimes it's nice to put down the weapons for a while and enjoy a quieter side of the world.
  • Photo Mode
  • Available in:
  • Temple
  • Demon Room
  • Take screenshots, create your own scenes, and capture memories from your world exactly the way you want.
  • Photo Mode Features
  • Camera
  • FoV
  • Roll
  • Resolution
  • etc.
  • Display
  • Brightness
  • Tint
  • And other display adjustments
  • etc.
  • Filters
  • Various visual filters
  • etc.
  • Color Grading
  • Color balance adjustments
  • etc.
  • Depth of Field
  • Focus controls
  • etc.
  • Screen Effects
  • Chromatic Aberration
  • Additional visual effects
  • etc.
  • Frames & Logo
  • Add decorative frames
  • Optional game logo
  • Camera Types
  • Orbit Camera — rotate around your character or scene
  • Free Camera — move freely and find the perfect angle
  • Fixed & Changed
  • Fixed Bugs
  • Fixed the 100 EXP cheat causing the game to get stuck.
  • Fixed melee hits sometimes not registering.
  • Changes:
  • Improved melee collision
  • Reduced melee attack radius from 300 → 250
  • Fixed pressing ESC inside the Skill Tree Menu opening the pause menu.
  • ESC is now disabled while inside this menu.
  • Fixed an issue where the mouse could still move invisibly during enemy sex scenes, sometimes causing the camera to point at the sky or ground accidentally.
  • Fixed the Witch accessory/trinket floating in the air during enemy scenes instead of being attached correctly to the player.
  • Fixed the floating text in Witch’s Challenge staying visible for several rounds.
  • Fixed the player being able to melee attack and cast fireballs during the opening cutscene in the Witch’s Trial Boss Fight
  • Features Added Based on Your Feedback
  • The Void Spitter behavior was changed.
  • After attacking, the enemy now:
  • moves to a random point on the map
  • waits for 1 second before acting again
  • Added a better indicator for the Witch Store.
  • The Equip button is now disabled if the ART is already equipped.
  • Added a small reward after finishers.
  • Finishers now heal the player for 5 HP.
  • Level Polish & Balance Changes
  • Some levels were adjusted for better pacing:
  • The Bridge → 5 rounds (Boss on Round 5)
  • The Roof → 8 rounds (Boss on Round 8)
  • The Castle → 10 rounds (Boss on Round 5 and 10)
  • Also updated the round UI text format:
  • Example: Round 1 / 10
v0.6
  • 05.01.2026 Release
  • What’s new:
  • Added pop-up tutorials for new players:
  • Movement tutorial
  • Temple (hub overview)
  • Fight tutorial
  • The game should now feel more clear and welcoming at the start.
  • Fixed the cheats system.
  • Fixed various minor bugs and issues based on player feedback.
  • 04.26.2026 Beta Build
  • The Beta build for 0.6 is here and brings more polish to the finisher system.
  • What’s new:
  • Added new visual effects during finishers — including focus effects, glitches, and dynamic zoom to make scenes feel more intense and cinematic.
  • Fixed a bug where monsters that spawned during a finisher could walk up to the player and play attack animations.
  • Now enemies fully ignore the player during finishers and new monsters no longer spawn during the finisher to avoid logic issues while the scene is playing.
  • After a finisher, you now have 1 second of damage immunity to prevent unfair hits.
  • Monster textures have been improved — pixelation has been removed and some colors were reworked for a better overall look.
  • Fixed player camera tilt issues — the camera will no longer clip or sink into textures.
  • 04.19.2026 Alpha Build
  • Monster Finishers System
  • Each default monster now has 2 finisher scenes during waves.
  • This is something many of you have been asking about for a long time.
  • Originally, this system wasn’t planned early in development because the focus was on Temple characters — which meant a lot of core functionality had to be reworked to make this possible.
  • Now when a monster is stunned, you can press the finisher key (default F) and a scene will play in the same location with the same monster.
  • This mechanic took a lot of time to implement technically, but it allows finishers to feel much more brutal and integrated into gameplay.
  • I really hope you’ll enjoy this addition.
  • Jane Wardrobe Update
  • Added a breast size slider for Jane inside the Wardrobe system.
  • You can now adjust her body proportions to your personal preference.
  • New Outfit
  • A new Maid outfit has been added for Jane in the Temple.
  • The Temple is very dirty… someone has to clean it.
  • The Bridge — Level Rework
  • The Bridge level has been visually reworked.
  • The environment now feels more polished, atmospheric and closer to the aesthetic I originally wanted.
  • Minor Fixes
  • Various small bugs and issues reported by players have been fixed.
  • Thank you for your support
v0.5
  • 03/20/2026 Release Build
Version 0.5 is now officially released.
  • What’s new:
  • Added a new UI panel in the main menu
  • Fixed various minor bugs and issues
  • Added an alternative reverse NSFW scene for Cowgirl (Intimate LVL 5)
  • 03/07/2026 Beta Build
  • Game Settings Improvements:
  • Minor fixes in various game settings
  • Upscaling methods are now selected only through their dedicated settings panels such as DLSS Settings, FSR Settings, etc.
  • The previous universal upscaling slider has been removed due to instability, bugs, and crashes
  • A warning message now appears if incompatible settings are selected, for example DLSS together with DLAA anti-aliasing
  • Crash Recovery Tool (New):
  • A small C++ utility tool is now included directly in the game folder (GoregasmFatalFix.exe). It helps automatically fix common Fatal Error launch issues
  • Video Settings Fatal Error Fix
  • The tool removes saved video settings, restores defaults, and prevents manual file searching on disk
  • Shader Compilation Fatal Error Fix
  • The tool removes shader cache, forces recompilation, and avoids manual deletion of shader files
  • Main Menu Update:
  • Updated main menu visuals with a new look
  • 03/02/2026 Alpha Build update 1
  • 3 Camera Modes:
  • Cinematic Mode
  • Default animated camera with loop-based predefined movement. Used in NSFW scenes and intended for passive viewing
  • Interactive Mode
  • Camera has a fixed center point. Movement via WASD, always focused on the scene. Includes adjustable zoom and camera height
  • Free Mode
  • Fully free camera with WASD movement and mouse rotation. Movement is limited by scene boundaries
  • NSFW Scene Light Toggle:
  • Added brightness toggle during NSFW scenes
  • Improves visibility without altering base atmosphere
  • Why This Approach:
  • Gives players control over camera
  • Works across all future scenes
  • Improves replay value
  • Designed as a long-term system instead of a temporary solution
  • 02/24/2026 Alpha Build
  • This version focuses on restructuring the world, reworking Jane, and improving core systems and stability
  • New Dimension & Rooms:
  • Added Hub Dimension with central hall
  • Three rooms: Jane’s Room (active), Demon’s Room (planned), Witch’s Room (planned)
  • Each room will lead to separate dimensions with unique mechanics
  • Jane Rework – Core Focus:
  • Relationship system based on short quests
  • Intimacy levels unlock dialogues, lore, and NSFW scenes
  • Dialogues evolve with progression
  • Full voiceover for all Jane dialogues
  • Quests:
  • Find all Jane Memories
  • Save Jane
  • Follow Jane
  • Short quests (1–3 minutes) integrated into gameplay
  • Reward intimacy points and progression
  • JOI System (Simplified):
  • Located in Jane’s Room
  • Simplified support mechanic, not core gameplay
  • Includes beat system, animation variations, dialogue box, and session duration setting
  • Designed for future expansion
  • Skill Points Exchange Rework:
  • Instant exchange
  • Removed forced replay of NSFW scenes
  • Wardrobe System (Early Framework):
  • Allows equipping and removing parts of Jane’s outfit
  • Minimal implementation designed for scalability
  • Graphics & Settings Improvements:
  • Smooth textures enabled
  • PSX shader disabled by default
  • Added DX11 and DX12 selection (default DX11)
  • Active DirectX version displayed in-game
  • Some settings now require restart with warning popup
  • DLAA added, requires community testing
  • In-Game Bug Report System:
  • Available in menu, gameplay, and combat
  • Supports reporting bugs, issues, suggestions, and feedback
  • Includes title, type, description, screenshot, and logs
  • Reports are sent directly to a private Discord channel
  • Patron Integration:
  • Patron names displayed in-game
  • Online-updated list without requiring new builds
  • Dynamic integration for supporters
  • Community & Infrastructure:
  • Updated Discord invite system
  • New invites embedded in future builds
  • Older builds cannot update links
  • Future projects will support dynamic links
  • Cheat / Debug System:
  • Accessible via F3
  • Allows adding shards, souls, intimacy level, health, and EXP
  • Designed for testing and debugging
v0.4
  • #fixed critical bug 12/26/25
  • I didn’t expect version 0.4 to grow into something this large, but step by step it turned into a major update that changes a lot of core systems in the game.
  • This update focuses on new gameplay layers, cleaner structure, and preparing the project for future expansions.
  • Below is a full breakdown of what’s new.
  • Boss Fight System (New)
  • A separate boss arena has been added — a place where you’ll fight not only for survival, but for something new.
  • Boss fights now take place in a dedicated arena
  • The boss has two combat phases
  • Phase 2 is faster, more aggressive
  • New abilities unlock
  • Visual appearance changes during the fight
  • Defeating the boss rewards you with a new currency: Soul
  • New Boss Location
  • A brand-new location created specifically for the boss fight.
  • Open space
  • Stars and distant planets
  • Isolated and ritualistic atmosphere
  • New Temple Room
  • A new room has been added to the Temple:
  • The Witch awaits you there
  • A portal leads directly to the boss arena
  • Artifact System (New)
  • A completely new gameplay system.
  • Artifacts can be purchased from the Witch
  • They cost the new currency: Soul
  • You can equip only one artifact at a time
  • Artifacts are visually displayed on the player’s hands
  • Some have their own physics
  • Each artifact provides a small bonus:
  • Damage
  • Speed
  • Health
  • (Different artifacts focus on different aspects)
  • New Monster (Replacing Mini-Bosses)
  • A new enemy type has been added to locations instead of the old mini-boss
  • Features additional physics
  • Designed to feel clearly different from existing enemies
  • More presence, more character, less “copy-paste”
  • Enemy Rework (Major)
  • Enemies were fully reworked internally.
  • Improved logic and behavior
  • Cleaner and lighter code structure
  • Easier to expand and balance in future updates
  • New features for enemies:
  • New health bar
  • Visual indicator when a Finisher can be executed
  • Because of this deep rework, some bugs may appear. Hopefully nothing critical — but this is part of rebuilding core systems properly.
  • Finisher System (Reworked)
  • Finishers are no longer just a dash with a punch.
  • Now uses a cinematic camera
  • You see both:
  • The main character
  • The enemy being finished
  • Currently only one animation, more will come later
  • Important note:
  • This system is new and technically complex for me. I really hope it won’t introduce serious bugs — but if something feels off, your feedback will help a lot.
  • UI Redesign
  • The game interface has been fully reworked.
  • New visual elements
  • Cleaner, more intuitive layout
  • Additional UI animations
  • DLC Menu (New)
  • A new DLCs button has been added to the main menu.
  • Seasonal DLCs
  • Only one can be active at a time
  • Expansions (WIP)
  • Future DLCs with new gameplay mechanics, characters, etc.
  • Codex (New Object)
  • A new object called Codex has been added to the Temple.
  • Shows control information (if you didn’t change it manually)
  • Stores lore and data about:
  • Characters
  • Locations
  • Monsters
  • Fixes & Balance
  • Currency system adjusted to reduce grind
  • Example:
  • 1 Skill Point → 10 Shards
  • 2 Skill Points → 20 Shards
  • UI issues where buttons were hard or impossible to click — fixed
  • Monster damage made more stable and consistent
  • Many other small fixes and improvements
  • DLC - Halloween DLC (0.4+ver)
  • Adds seasonal decorations, themed props, and subtle atmosphere changes across existing locations.
  • Important:
  • From version 0.4, this DLC must be reinstalled
  • Updated UI support
  • Integrated with the new DLC menu
  • This DLC is optional and can be enabled or disabled in-game.
  • Installation:
  • Drop the DLC files into the folder where Goregasm.exe is located.
  • DLC - Winter DLC (0.4+ver)
  • A new Winter DLC has arrived.
  • Cold but calm atmosphere
  • Changes the mood of the Temple
  • Purely seasonal and atmospheric
  • This DLC is optional and can be enabled or disabled in-game.
  • Installation:
  • Drop the DLC files into the folder where Goregasm.exe is located.
v0.3
  • This update brings new visual identity, new progression rewards, a new character, and better game feel overall.
  • Let’s go through what’s new:
  • New Visual Variations for Monsters
  • Monsters now have unique looks depending on the location they spawn in.
  • Snow-covered beasts in The Castle, neon-glow corruption in The Roof, and more environmental color identity across the arenas.
  • This helps each location feel more distinct and alive.
  • Enemy Cap System
  • A new gameplay parameter has been added:
  • Enemy Cap determines the maximum number of enemies that can exist on screen at once.
  • For example:
  • If the cap is 30, then once 30 enemies are active, no new ones will spawn until some are defeated.
  • This helps performance, pacing, and readability without sacrificing intensity.
  • New Character — The Witch of Trials
  • A mysterious figure now awaits before the battle begins.
  • She offers you challenges.
  • Complete them — earn extra shards.
  • Fail — and she will be very amused.
  • She does not fight.
  • She only watches… and judges.
  • New NSFW Scene Rewards
  • 20 shards → Masturbation scene
  • 40 shards → Blowjob scene
  • Three New Challenge Conditions
  • The Witch gives you 3 random trials you may accept for bonus shards:
  • PSX Visual Mode Toggle
  • You can now switch the PSX effect ON/OFF.
  • Also:
  • The PSX filter was reworked to reduce visual glitches and shimmering.
  • New Physics for Body & Cloth
  • Breasts, cloth details, and certain body dynamics were improved.
  • Characters now feel softer, heavier, and more alive.
  • Temple Character Visual Update
  • The girl in the Temple received:
  • Improved hair
  • Better textures
  • More polished shading
  • New Hitstop + Glitch VFX on Melee Impact
  • Melee attacks now feel heavy.
  • New screen distortion + micro time-stop effect triggers on hit.
  • Makes close combat much more satisfying.
  • Shader Loading Menu (Important)
  • On first launch the game will now ask:
  • “Load shaders?”
  • If your GPU crashes on shader compilation — you can skip it.
  • If you already launched older versions and want to reset this menu:
  • Go to:
  • C:UsersUserAppDataLocalGoregasmSavedSaveGames
  • Delete:
  • GOREGASM_Audio_Settings
  • GOREGASM_Game_Settings
  • GOREGASM_Shaders_Settings
  • GOREGASM_Video_Settings
  • Next run → menu appears again.
  • New Game File Structure (Important for Installation)
  • The internal packaging system was rebuilt to support:
  • Future DLC
  • Faster future updates
  • Cleaner content loading
  • IMPORTANT:
  • Please delete the old game folder before installing Version 0.3.
  • (Your saves will NOT be lost.)
  • Click to expand...
v0.2 - Initial F95 Release
  • Here’s what’s new in v0.2:
  • New Location – The Castle (Snow Biome)
  • A frozen and deadly battlefield. This is the hardest location yet, with a new atmosphere and challenging waves.
  • New Ability – Summon Ally
  • Call forth an ally to fight alongside you.
  • New Skill Trees + Reset Option
  • Customize your playstyle with new upgrades:
  • Increase your Ally’s damage
  • Extend your pickup range
  • Boost crystal drop frequency
  • Gain more health from Fatalities
  • And if you want to change your build – you can now use the Reset button to refund your skill points and reallocate them freely.
  • Achievements System
  • A small set of achievements (plus one hidden one ) can now be unlocked during gameplay. Access the Achievements menu at the statue in the Main Hall (Temple).
  • UI & Visual Improvements
  • Several menus and visuals have been reworked for better style and readability.
  • Wave System Overhaul
  • The wave progression has been completely redesigned compared to v0.1:
  • The Bridge = Easy
  • The Roof = Medium
  • The Castle = Hard
  • Each location now has its own difficulty scaling, enemy count per round, and spawn speed.
  • Additionally, enemy types will rotate as rounds progress, and by Round 10 you’ll be facing all enemy types at once!
  • This update sets the stage for even more content and features in future versions.

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