GoblinLord
by SlovGoblin
Game Details
- Version
- Alpha Demo
- Developer
- SlovGoblin
- Engine
- Unreal Engine
- Status
- Onhold
- Language
- English
- Censored
- No
- Updated
- 18 April 2026
About
A possessed goblin doing the DarkLord's dirty work isn't the setup you expect, but here it is: you're a Skittle Goblin taken over by dark energy, sent out to claw back the DarkLord's dominion over the realm one fight at a time.
The plot is simple and stays that way. The DarkLord needs power restored, the realm is full of monster girls and their queens standing in the way, and you're the chained-up instrument sent to break them.
Play runs through platforming and combat stages where you sling your fellow goblins, bound in dark energy, as living weapons against the monster girls blocking your path. Aiming is manual, you steer the crosshair yourself while holding the camera in place with the right mouse button, and once a monster girl or her queen goes down, dominating her is the point, not an afterthought. It's a fantasy brawler built around one clear loop: fight, break, repeat, with a female lead who answers to a male pronoun once the possession kicks in.
Changelog
- This demo update focuses on making the game feel clearer and more responsive.
- Changes made:
- Fixed the gameplay camera so it is no longer locked
- Camera is now controlled normally with the mouse
- Right Mouse Button now locks camera direction while letting you move the targeting crosshair
- Disabled auto lock-on
- Targeting is now fully manual
- Completely disabled Depth of Field to remove most of the blur
- Adjusted camera FOV
- Pulling goblins back is now mapped to R
- Shift can now be used to dodge while airborne
- These changes should give players more control over combat and make the overall gameplay view much cleaner.
- Thanks for trying the demo and for all the feedback.
- Will continue to look for more as i improve the game.
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