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Goblin Hole cover 0.19 Free – Others adult game by DotStockGames free download

Goblin Hole

by DotStockGames

2.9 (2 votes)
Others Abandoned v0.19 Free

Game Details

Version
v0.19 Free
Developer
DotStockGames
Engine
Others
Status
Abandoned
OS
Language
English
Censored
No
Updated
20 August 2026

About

A wizard once enchanted the Goblin Hole to make anyone inside immortal, a safe place for green adventurers to sharpen their skills. Then something corrupted the magic, and now the immortality only holds for women. The goblins, orcs, and ogres who live there have gone single-minded about putting that immortality to use.

A group of inexperienced adventurers heads into the dungeon anyway, chasing the loot and fame their failing village desperately needs. They're not ready for what's waiting down there, and the dungeon knows it.

Play unfolds as a 2D side-scrolling platformer, with the female protagonist fighting and exploring her way through the monster-infested Hole. Losing to the dungeon's residents doesn't mean death, thanks to that old enchantment, so encounters tend to go a very different direction than a game-over screen.

Changelog

v0.19
  • New enemy - First boss "Shork the Short Orc"
  • Has 2 new, 2 part animations. Boss fight to end demo. If you are captured by the boss you must teleport back to the lobby. Then warp back to the arena. Boss enemies don't let you go.
  • Portrait updates - Now the character portraits will match their current state during a cutscene. (So if Ember is covered in cum, her portrait will also be covered in cum.)
  • Added Ember cum portraits
  • Added Ember mage outfit portraits
  • Added New Nyth Portraits (with nude)
  • Added new Lila portraits (With nude)
  • New sounds -
  • 2 new songs. (Still WIP)
  • Added swallowing SFX
  • Added footsteps
  • Damage SFX
  • After the beta testing period I found a few bugs, and spelling mistakes that got fixed.
  • I also changed saving a little to make it a bit more smooth.
  • One final note: after you beat the boss the game will return to the menu, and you will lose unsaved progress. So be sure to save before you beat him if you don't want to have to play through again.
v0.15
  • New Ember and Goblin scene (Downed on back)
  • Jenny gangbang scenes
  • 2 new songs (Lobby and lower cave music)
  • Skippable cutscenes (Most, but not all, can be skipped now with "BACKSPACE")
  • Updated character portraits (Mostly Ember and Jenny)
  • Maggie is in the game (You can talk to her in the lobby after Jenny goes into the cave)
  • Little BTS fixes to make things run smother
  • Known bugs:
  • Missing scene skip prompt before you get mage item.
  • Sound issues (You may not run into this not sure though. I couldn't get it to happen consistently.)
  • B2
  • New content:
  • Background NPC (Warrior) - The NPCs are other dungeon participants. Just like Ember they can become downed, and impregnated. Sometimes you can use that to your advantage.
  • New Ember Sex scene, (Frontside) - Now when Ember is downed on her front side there is a 50/50 she will progress to one of 2 animations when grabbed by a goblin.
  • Nyth Tunnel Gangbang - If you make it to the "Fuck Tunnel" you can find Nyth in a bit of a bind.
  • Mage outfit upgrade - In this build you will unlock the mage upgrade
  • 1 New song - Another simple song to help keep music from getting too repetitive.
  • Changes:
  • Goblin H-scene re-build - Goblins should function much better than the last build. They can now continue moving in the background while a scene plays out. They should also "hide" and "reappear" better.
  • Save point warping - You can now talk to Jenny to move to any save points that you have unlocked. To unlock a save point you only need to walk past it.
  • Cap on goblin births - When there are too many goblins Ember will not be able to get pregnant, and the NPCs will not be able to give birth. To birth more goblins you will need to kill some of the ones you already made. This system is still WIP, and I intend to add a way to indicate when the limit is reached. For now though, you will just stop getting pregnant until you kill some of the spawned goblins.
  • Pregnancy timer - This is another thing that is WIP. I plan on making this look nicer in the future. For now, when Ember becomes pregnant and stands up. A bar will appear that will begin to deplete. When this bar runs out Ember will give birth.
  • Pregnancy chance tweaks - It is much easier to get Ember pregnant now. I have increase the % change of Ember being impregnated. This may change in the future, but with spawning goblins being a mechanic. I made it a little easier to make the game flow better.
v1
  • New:
  • Save and Load system - There is now a way to save your game. It is a little clunky right now, but I hope to make it flow a little more smoothly as I continue to work on the game. I'm also not sure how the saves will transfer to future builds.
  • Pause menu "Options" and "Exit" - You can now open the pause menu and select options to adjust the volume of sound FX and in game music. "Exit" will close the game.
  • New control layout - I have been meaning to do this, and beta testing really showed the need for it. So now the "Z' key will do pretty much everything the "Enter" key used to. This should make playing the game more comfortable.
  • The new controls are as follows:
  • "Left and right arrows" - to move
  • "Up arrow" - Use doors
  • "Z" - Accept/interact.
  • "X" - Jump
  • "C" - Use special ability. (None in this build, but think of how the mage outfit worked.)
  • "Enter" - Pause the game
  • "Backspace" - Skip intro cutscene, and also to "warp out" when overwhelmed by goblins
  • "S" - Turn on and off scanlines.
  • Optional scanlines - I wanted to test something out to see what people think about it. If it is not popular I can take it out by the next build. I added a filter to add scanlines to the game. A lot of older pixel art games relied on these and I hope it adds to the aesthetic. Please let me know what you think. If you really don't like them just press the "S" key to turn them off at anytime.
  • Warp out - So I've talked about this before, but it wasn't an option in the test builds. In the game you don't have HP, and you can't die. You can just sort of get stuck. I changed the "downed" state so that you cannot get up instantly any more. now you will have to wait 1.5 seconds to stand up. If too many goblins have amassed in an area they will keep grabbing you before you can stand up. This is a "Game over" in Goblin Hole. Each time you are grabbed, Jenny will pop up some text reminding you that you can "Warp out", by pressing the "Backspace" key. Then at the next time you are released you will be transported back to the lobby. Later in the game you will get checkpoints, so you don't lose as much progress.
  • There is a known bug where sometimes Jenny's text won't show up the first time Ember is grabbed. I am working on this, but I didn't want it to stop the release. Due to it being a small issue.
  • 1 new song loop.
  • New H-scene with Lila
  • More dialogue, and plot
  • There's more minor art things, but I think this covers the important things.
  • Pregnancy Test Fix
  • There were some glitches with the goblins ignoring the player when she's downed. I think I've fixed this issue in this new build.
  • Pregnancy Test
  • It's here. the 'Pregnancy Test"! Alright, on to the good stuff, what's new? Pregnancy - In Goblin Hole the player character has a chance to become pregnant after sex. You will see an icon of an egg being fertilized after a h-animation ends. Then, after you hit the "X" key, to stand up. A timer will start. You cannot see the timer onscreen, but know that you will give birth after a certain amount of time passes. You also, move slightly slower when Ember is pregnant. (I may increase this in future builds.) Goblins grow quick, and after a few seconds a fully grown goblin will be added to the current platform. In the full version of the game you won't be able to stand quickly, like in the test demos. You will have to wait to get up. If you are on a platform that is too crowded. The goblins will keep you in a loop, and you will be forced to warp to the last checkpoint. The enemies you birthed will still be there when you return. This is how I hope to balance the difficulty in the game. Since in story everyone has infinite HP,. You only game over when you are forced to give up, and try again. This means you can be downed. You just have to be careful where. In this build, you have an %80 chance for Ember to become pregnant. This is just for the test. I wanted to make sure you could enjoy making tons of goblins. So it is really easy to knock Ember up in this build. It might not be that easy in the real game though. There will also be a cap to goblins per room in the real game. Right now that is not the case. You can spawn as many goblins as your PC can handle. Please share your high scores. Pregnancy isn't only for combat difficulty. You can also use it for puzzle solving. There will be parts where you can make the enemies work for you. The Goblin Hole is full of other female adventures. They may have some items you need, or want.... I have included a very simple demonstration of this as a "secret" in the test. Make sure you talk to Lila. She'll have more to say on the topic.
  • Mage Outfit- The first upgrade/power you will unlock. Allows you to "avoid" when you hold the "Z" key. (Can be dropped by killing goblins. Both outfits have 10% chance to spawn.)
  • Nyth and Ember Sprites - I changed the faces of Nyth, and Ember's in game sprites. (I tried to add a little more detail. Mostly with Nyth)
  • A new tune - I added a simple music loop I am working on to make the intro feel more lively. I am still working on both songs. They will be longer in the full game these are more like samples. I think they liven things up a little more. Sound FX - I almost didn't add this, because I wanted more time. Sound is important in a game. I think it works for now, but know I am still working on this. I want to have some voice acting in game maybe at some point. So expect the games sound design to evolve. (Thanks to, eneasz, ryanz-offical, magnuswaker, donnydb, lizanejordaan, soundchad1, for the sounds.) New H-Animation - When Ember is downed, she can now land on her front, or backside. This will determine what animation plays if she is grabbed. I intend to have 2 animations per side. In this test I am adding the first backside animation. As well as, Ember now being able to fall on her back.
  • Secret H-animation*s* - You'll have to find the secrets. If you've been paying attention you should figure it out. Just a sneak peek, you'll have to wait for the sub demo for the big finish.
  • Misc. Game improvements - In general I made the goblins work better. Adding the pregnancy system showed me how broken the goblins interacting with the MC was. So I have improved the way the goblins work, and animations trigger in general. I do expect some bugs, but things work much better than the first test. You can also skip the intro cutscene with the "backspace" key. The intro hasn't changed much, and it is still in a very WIP state. So if you'd like to skip to where you can play, just press backspace once the scene starts.
  • Test - v2
  • Changed resolution to help sprite blurryness
  • Added intro: Cutscene that introduces you to Nyth. (Like everything else this scene is a WIP, and has some images as place holders until I can add more.)
  • Godu City Streets area: Nothing you can really do here, but enter the Goblin Hole to the right. The cutscene will continue here, but it's WIP for now.
  • Changed character busts to be smaller.
  • Test
  • Initial Release

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