Emily Does It All
by Purple Line Studios
Game Details
- Version
- Episode 2 Complete
- Developer
- Purple Line Studios
- Engine
- Ren'Py
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 2 August 2026
About
Emily's senior year comes with the usual finals and hangovers, plus a love triangle she didn't exactly ask for. She's sleeping with her friend Nick, catching feelings she can't name for her buttoned-up friend Claire, and fending off a neighbor with an obvious crush, all while the player nudges her toward whichever combination of them she ends up chasing.
The story runs in episodes rather than one long arc. Each one is meant to stand on its own, with its own beginning and end, so the writers can pivot to new situations instead of setting up payoffs for events three episodes down the line. The throughline is Emily figuring out what she wants sexually and who she wants it with, not a slow burn toward a single ending.
Choices shape how Emily's relationships and personality develop rather than just gating scenes behind a content meter. The people around her react to what she does, and the game is explicit about not wanting player decisions to reduce to more content versus less.
Changelog
- New Content
- Added two major night-out scenarios—the Bar and the Club—each featuring two unique branches with substantially different content, choices, and outcomes.
- Added five distinct endings to discover.
- Added more than 700 new visual assets. The complete episode now contains 1,159 still images and 25 video/animation sequences.
- Added AI-generated video sequences alongside the game’s DAZ-rendered artwork.
- Introduced Mary and Dominic while significantly expanding Claire’s role and relationship with Emily.
- Expanded how the Freak Scale, Personality Spectrum, and Lesbian Spectrum affect scenes and variations.
- Added new music and improved audio transitions.
- New Features
- Added an Episode 2 completion screen displaying achievements, endings, Claire’s status, Emily’s final profile, and discovered content.
- Added tracking for all five endings, along with separate discovery counters for still images and videos.
- Expanded save information with episode, date, time, current stats, and optional custom save names.
- Improved the Stats screen, dialogue readability, and overall presentation.
- Polish
- Improved scene, video, animation, and music transitions.
- Corrected assorted writing, branching, tracking, and presentation issues.
- Preserved compatibility with existing Part 1 saves.
- Episode 2 Part 1
- Finally. After months of effort, part 1 of Episode 2 is now available! This has been a labor of love and we've learned so much about Daz in the last few months. We're excited for all of you to play it. Episode 2 find's Emily dipping her toes into her sexuality a little bit deeper. Emily finds herself exposed to new ideas and experiences in this episode, and how players respond will have long running ramifications.
- The Freak Scale: Part 1 introduces the new Freak Scale to the game's scoring mechanic. Let's face it, Emily is always going to be an adventurous woman, so players will help shape just how freaky she can be. The Freak Scale operates independently of the Personality Spectrum, and we intend for it to work no matter which end of the Personality Spectrum players are on. So don't feel the need to maximize personality points one way or another in order to access the "Freaky" or "Wild" content. This will come into play more in part 2 of episode 2, and for now doesn't create any branching routes, but that will change.
- Players should expect five scenes in this update, with a branching path in the final scene that is dictated by where on the Personality Spectrum you are. Episode 2 also includes a long scene with Professor Johnson that we hope you will find intriguing.
- Episode 1
- Initial Release
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