Elliahal: Chronicles of the Bloomspell
by Patreon
Game Details
- Version
- v0.0.3
- Developer
- Patreon
- Engine
- HTML
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 15 April 2026
About
Aelara is an elven princess whose defining traits could be a gift or a trap, and the game builds its whole story around finding out which. It leans hard on vulnerability and power dynamics rather than action, told through branching scenes and first-person sequences that keep the focus tight on her.
You move through Aelara's world as time and choices push her story forward, watching her circumstances shift scene by scene rather than jumping between unrelated encounters. Progress is tracked and layered visuals build on themselves as events unfold, so the world feels like it's accumulating rather than resetting.
The developer is upfront that this is a prototype with more story segments planned on a regular schedule, so what's here now is a starting slice of a longer arc rather than a finished world.
Changelog
- Fixed some coding that were delaying the sexlog counters after huge amounts were add to it.
- Added segment of the main story (Aetherial Dream).
- Added support for dynamic cum texture on POV body for sex poses.
- Added 24 cum texture stages for each sex pose.
- Bathing now remove excess cum, not everything though.
- Cleaned dead files and transformed large PNG images into smaller JPG images.
- Added segment of the main story (Kaeltharion, the 22nd Battalion and Thalenwyr).
- Added a new sex pose.
- Added camp sex loop.
- Added Sex History system and menu.
- Added Sex Statistic menu.
- Added all core JavaScript variables & macros inside the project.
- Created the base passages structures for the narrative flow.
- Created First Person view framework.
- Created location by daytime and weektime / routine framework for npcs.
- Created layered avatar that supports all clothes, cum layers and faces.
- Created Internal display of wife's rectum and vagina (x-ray).
- Added 31 stages of vagina and rectum to display.
- Created framework to cum layers display on body, internal and timers to simulate absorption.
- Added wardrobe items for player character.
- Added Inventory System (Framework) with functionalities already working and ready.
- Added "CG" system.
- Added audio control.
- Implemented the global hour/minute time system that updates continuously in the background.
- Added a segment of the story (Not much for now, just for introducing the story on this prototype version).
- Added bunch of other stuff that I'm for sure missing to name it here.
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