Dwarfing Dreams
by YrelReversal
Game Details
- Version
- v0.2.3.1a
- Developer
- YrelReversal
- Engine
- Unity
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 5 August 2026
About
You've dimension-hopped through ruins, monsters, and magic before, but this time you've landed somewhere worse: inside the dreaming mind of a lesser succubus named Lethara. Out in reality she'd barely register. In here, she runs everything, you included.
Her subconscious rewrites the rules of scale itself, and the fight for control plays out through it. Every battle is a size war as much as a card war.
It's a roguelike deckbuilder at heart. You draw cards for resources, buy upgrades from your own shop between fights, and build a deck that has to bend with your height relative to whoever you're facing. Some cards only show up when you're tiny and outmatched, others when you're the one looming, and your opponent's moves shift the same way in reverse. Refine the deck or get crushed, sometimes literally.
Changelog
- New Content
- Added 7 new Patreon cards.
- Patch Notes Menu Added — More in depth Patch notes can now be viewed directly in-game.
- Archetype & Balance Reworks
- Paragon Shop Rework — Most Paragon cards now only appear within specific Player Delta ranges, allowing their effects to be significantly more specialized while reducing dead shop rolls.
- Mana Draw Rework — Arcane Intellect, Conducting the Aether, and Paragon of Spellcraft now shift their Mana investment into a size-dependent drawback, making them much stronger draw options while small.
- Mana Improvements — Scry now provides card draw alongside its reroll, while several Gadget support cards have been strengthened to improve Reese's consistency.
- Growth Strategy Improvements — Multiple Pride and Favor cards have been strengthened to help growth-focused decks transition more smoothly from building resources into establishing a lasting height advantage.
- Authority Rework — Establish Dominance, Reinforce Order, and Paragon of Authority have been redesigned to provide targeted deck cleanup, giving Pride a specialized answer to enemy junk cards.
- Favor Rework — Invocation, Binding Rite, and Paragon of Covenant now provide permanent resource scaling much earlier in the archetype, while the Humility draw engine has been toned down through stricter Delta requirements.
- Healing Accessibility — Core Vigor healing cards are now available at every Player Delta, making recovery more consistent throughout a run.
- Player Rebalance — Numerous changes have reduced Kasumi's overall efficiency while strengthening alternative growth-focused characters and playstyles.
- Enemy Balance
- Slimantha Rebalance — Multiple enemy cards have had their damage, requirements, shuffle counts, and Delta ranges adjusted across higher difficulties.
- Slimantha Adjustments — Starting Height reduced from 60" to 56" and maximum Arousal increased from 120 to 200.
- Visual Improvements
- Card Renames — Multiple cards have been renamed to better match their themes and artwork.
- New Card Artwork — Added artwork for over 50 cards across every player archetype and Slimantha.
- Artwork Updates — Updated artwork for dozens of existing player and enemy cards.
- Slimantha Visual Overhaul — All four Slimantha sprites have been completely redone.
- UI Improvements — Redesigned the title screen and logo, updated the battle interface, added unique card backs for every player character, and refreshed numerous victory CGs.
- Other Changes
- Terminology Update — The Pay keyword has been renamed to Invest.
- Starting Deck Rework — All starting decks have been adjusted, reducing their size from 13 cards to 12.
- Fixed numerous miscellaneous bugs and polish issues.
- Slimantha Completion — Added 22 new Slimantha cards across Neutral, Mouthplay, and her new Vore stance.
- Rebalancing — Adjusted numbers on Slimanthas over and under performers to be more consistent on all difficulties.
- Vore Mechanics — Added new visuals and mechanics for Depth based stances, which is currently used in Slimantha's new stance.
- Player Card Reworks — Changed the Pride Paragon set and the Favor Paragon set to be more in line with current gameplay and make all 3 tiers enticing to purchase.
- Major Backend Rewrite — Large portions of the game’s core logic have been reworked and rebuilt to improve flexibility and future development.
- Banner System Introduced — Cards can now feature Banners, which function similarly to keywords but are represented by a small flag under the card's size delta range.
- Flash — Triggers the card’s effect immediately upon purchase instead of sending it to the discard pile.
- Strict — If played outside its size delta requirement, the card does nothing and instead replaces itself by drawing a card.
- Multi-Cost Cards — Cards can now require multiple resource types to purchase!
- Signature Card Reworks — Many player signature cards have been reworked to match the complexity and design depth of Reese’s kit.
- 6 New Cards Added — Five new player cards have been added to the pool, alongside one new card for Slimantha.
- Enemy Deck Variants — Difficulty no longer modifies hand size or applies simple health multipliers.
- Instead, each enemy now has five unique deck variants, one for each difficulty level.
- Certain cards also scale depending on difficulty, meaning higher difficulties have less variance and a more constant challenge increase.
- Reverie now features the smallest and simplest enemy decks, while Parasomnia uses the largest and most complex versions, allowing new players to ease into the game and veterans to face fully-realized enemy builds.
- 20+ Cards Rebalanced — Adjustments made across both player and enemy cards to smooth power spikes and improve underused options.
- Bug fixes.
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