Corrupt Wasteland
by Deveria Studios
4.3 (6 votes)
Unity
v0.6
Game Details
- Version
- v0.6
- Developer
- Deveria Studios
- Engine
- Unity
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 26 July 2026
About
It's a Deadway parody, more or less—the source material practically shrugs about it, and so does this. You get on a train, run into monster girls along the way, and decide whether to fight them or fuck them.
The loop is simple: ride out, deal with whatever's waiting in each car, grab loot, then head back to the bunker before doing it again. There's an options menu now for resolution, graphics, and a difficulty slider that changes how much punishment you take from the things you didn't fuck.
Changelog
v0.6
- Options Menu--
- Many of you have been waiting for the options menu to change the
- resolution to fit your monitor size. This update also gives you options
- for graphics, sound, and general gameplay settings.
- Some key options have been added, such as a Difficulty setting that
- adjusts how much damage enemies deal and how much damage the player
- takes.
- Futari Mode--
- In the options menu, you now have the ability to change your player into
- a Futa variant. This will give the main character breast model
- adjustments and jiggle physics. Keep in mind this feature was never
- intended at the start, so it may look a little funky in some animations.
- New Environment--
- This new environment features a horror hospital exterior and interior.
- This area is not fully completed yet, so expect a few bugs here and
- there. The end room for the hospital is also still being worked on.
- New Enemies / H Scenes--
- Gloop: Can be found in the jungle environment spawning outside.
- It has one basic attack, but features two H scenes, one from cleansing
- and one from the player losing all of their posture bar.
- Orchid Empress: Found outside in the jungle environment, burrowed
- underground. You will activate it if you walk up to a branch sticking
- out of the ground. This enemy currently has one H scene.
- Nurse Noir: Found roaming around inside the new hospital environment. They have one H scene at the moment.
- As for the other H scenes, there is now a cleanse animation for the
- slime girl, and another scene for the Armored Knight after getting
- knocked down. The knight now has two H scenes for knocking the player
- down, with a random chance to trigger either one.
- Debuffs--
- Some enemies now apply debuffs when you get hit, whether that is bleeding, confusion, or a slow effect.
v0.5
- N/A
v0.4
- Enemies
- Starting off with the enemies, I have added another two types that roam the bunkers: Magica and Sadako. Magica is unique because she uses projectile attacks instead of the traditional melee stuff you're used to. You can parry these attacks, so you’ll want to make sure you time it just right to stay safe. Sadako is also very unique because she uses magic, but in a different way, I’ll let you find out exactly how that works when you play the game.
- Temptation Traps
- I’ve added one new enemy in this category. It’s very similar to the ones in my other games where if you get too close, you will get drawn in, and once you're in range, it’ll activate the H-scene.
- H-Scenes
- For this update, we’ve got 4 new scenes in total: one for the Sadako, one for the Magica girl, another for the new temptation trap, and finally a new scene for the Blight Walker enemy.
- Environmental Changes
- I completely redid the desert environment. It’s much more immersive now and it really gives off the vibe of being on an alien planet, which is what I was going for.
- In Game Screenshot
- Cleansing
- I've seen some request for the player to be able to take advantage of the enemies when they are stunned so I added it, but the only enemy that has the h scene working is the blight walking enemy.
- Player Armor
- You can now craft armor that will protect you from enemy hits. One thing to note: the armor is visible in the H-scenes at the moment. In the future, I’m going to add an option so you can choose to hide it during the scenes if you want to.
- Equipment
- You can now craft equipment in the workbench, and this equipment has its own dedicated slot in your inventory. The first item I’ve added is Glow Sticks. You can drop these throughout the dungeon to keep track of where the exit is so you don't get lost.
- Bunker Chest
- At the end of each bunker, there is now a chest. When you open it, it will trigger an alarm that alerts enemies, causing waves of them to appear. The longer you stay in the bunker after opening it, the more dangerous it gets. These chests contain the next upgrade for your train, which in the future will allow you to travel to different locations. Just a heads up upgrading the train itself isn’t in this specific update yet, but you can start collecting the parts.
- Balancing
- I wanted to note the game is no where near balanced so expect weird amount of damage from some enemies and very little damage from others. Once I get most of the enemies added and most the weapons added I will balance everything at the same time. This is so the game has a good linear progression timeline.
v0.3
- New Intro and Lore
- I have added a new intro to the game that explains exactly how you got to this world. To go along with the new story elements, I have implemented the Note System. You can now pick up notes throughout the world and view them directly in your inventory menu to dive deeper into the lore.
- Weapons
- I have added the ability for the player to use one handed weapons these weapons have faster swing recovery times but do less damage.
- Enemies
- Slime - Shes still a work in progress but has one attack and an H-Scene
- Knight Girl - She also is a work in progress but the attacks are more fleshed out she has one h scene for now and two types of attacks
v0.2
- initial zone release
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