Corpo Life 2 – Kōpo Raifu 2
by Gakko_dev
Game Details
- Version
- v0.01
- Developer
- Gakko_dev
- Engine
- HTML
- Status
- Ongoing
- Language
- English
- Censored
- (Partial; Mostly demosaic)
- Updated
- 29 July 2026
About
You married Remu the day she gave up her family's inn for you, and now you're running her aunt's one-window convenience store in Nakano on nothing but coffee and her grandmother's lullaby. Then a letter shows up from Mitsuba United Bank, and the quiet life you just built starts looking negotiable.
The climb up the bank's ladder means later nights, and your mentor Rino already knows exactly what she's doing when she calls it overtime. Back at the store, Mary hasn't let go of what you two were before the wedding, and Remu does the math at the register every time you're not home for it. Nobody in this story sees the whole picture — the office learns about your promotion from a personnel board, your wife learns it from you, if you tell her.
You split your days between stocking shelves and grinding through bank politics, and the game tracks what each woman actually knows about you and how she found out, so the version of you at the store isn't necessarily the version at the office. It's a slow-burn sim about deciding, one late night at a time, how much of yourself you're willing to spend climbing before there's nothing left to bring home.
Changelog
- The first release: the Nakano konbini life. You wake up married, broke, and holding the keys to your aunt's store.
- ️ THE PREMISE
- A New Life in Tokyo: you're a fresh graduate, married young to Remu — the class president who chose you — living in a cramped one-window Nakano flat. Aunt Ririko hands you the keys to Ririko Mart and steps back for good. The store is yours to run; the rent is yours to make.
- RIRIKO MART — a real store management sim
- The management terminal: set the weekly plan — orders, prices, and a staff roster — before every Saturday.
- Staff with real states: Mary, Ami, Asano, and Hina, each with energy and mood that feed the floor's performance.
- The weekly forecast (Slow / Normal / Busy / Rush, plus weather) drives demand — the optimal plan is different every week, and "Optimal" is a real, sustainable-staffing profit search, not a cheat button.
- Work the floor yourself: roll up your sleeves for hands-on shifts (heavy energy cost, skill gains, twice a day) — and let Remu fuss over you afterwards.
- The Saturday settlement: revenue, wages, spoilage, rent, and your owner's draw, settled to the yen every week.
- ⚠ NEGLECT HAS TEETH
- Two fatal fuses, two strikes each: leave the weekly plan unpaid and the landlord's final warning precedes eviction; ignore the store plan and Ririko takes the keys back. (Losing money while trying stays forgivable — she forgives bad luck, not absence.)
- ❤ REMU — the wife and the whole day around her
- Her daily loop: breakfast together, the store floor at your side (register rushes and shelf lulls), dinner, evenings on the sofa, turning in together, and waking up beside her.
- Video conversations: a full talk system — topics, teasing, opening her up — where your tone moves her affection and she reveals who she is, line by line.
- Her scenes: slow mornings in bed, breakfast that becomes more than breakfast, the after-work care that goes further, the full home night scene (sofa to floor to bed), and the shower.
- The sex system v1: a real minigame — your meter and hers, positions, escalating dirty talk, her Depravity growing over the relationship, and a score card that judges how the night went for both of you.
- She notices everything: meals, overwork, how often you're home. The day ends with her pre-sleep recap of what you did — and didn't do — together.
- MARY — the old flame on your staff
- Work chats on her day and night shifts, in her EN-JP foreigner voice.
- The reckoning: she raises the unresolved "us" from before your marriage — and you choose when to answer. End it, and she stays on staff but her work suffers (and the P&L feels it). Continue it… and the storage room keeps no minutes.
- ️ INTERFACE
- The iOS-clean look in three themes (light / dark / neutral), the top HUD, the left rail (clock, quick nav, audio mixer), imagemap scenes with living hotspots, the world map (Nakano open, the city visible and waiting), and the save system.
Talk about this game