Lewdgram
Chasing Memories – A Monster Girl RPG cover 0.42 – Ren'Py adult game by Megaknur Games free download

Chasing Memories – A Monster Girl RPG

by Megaknur Games

4.4 (8 votes)
Ren'Py v0.42

Game Details

Version
v0.42
Developer
Megaknur Games
Engine
Ren'Py
Status
Ongoing
OS
Language
English
Censored
No
Updated
26 June 2026

About

A man wakes up with no memory and a flimsy excuse to travel the world looking for it, though he seems more interested in mooching off women and monster girls than actually finding answers. The game shrugs at this too — either goal works, really.

Combat runs on a Pokémon-style turn-based system, with each enemy carrying its own animated moves, accuracy, power, and status effects to work around. Outside of fights, you're free to wander a dungeon crawling setup, poking into random encounters or stumbling onto someone worth remembering. If none of that appeals, a cheat menu lets you skip the RPG grind entirely and get straight to the good stuff.

Changelog

v0.42
  • This is a quick and small free-for-all update before the big plot push comes in 2/3 weeks.
  • Redone the drop-down menu a bit
  • A lot of optimisation, especially on android
  • The timing minigame has been made less difficult, more forgiving
  • New content for Nene the froggirl and the fairy sisters
  • New attack animations
  • Main menu gallery - if you've seen a scene once, it'll be unlocked there. Useful for optional scenes
  • You can fast travel to girls you've met in the Deep Forest now - Nene excluded, as she doesn't actually live there!
  • I "fixed" some older sprites - mainly the different Hazel poses and the Myconid one. They should look better now. Also, I've redone the myconid meet cg a bit
  • Added a mac version
v0.4
  • 2 new characters!
  • 2 new quests
  • One new H-Scene (with 3 position variants, so, in reality it's 3 new scenes)
  • The Deep Forest map is now mostly complete (I'll add some new enemies and events in the future, but for now this is it)
  • Revamped experience system - levelling should feel more fair now. Also, there are lvl-up rewards - new moves and traits.
  • A lot of new moves for the player character and enemies (not all have an animation designed, I'll get to that later)
  • 1v2 and 1v3 combat! You can finally fight more than 1 enemy at once now
  • New enemies
  • Timing minigame - after choosing a move, a gradient bar will show (from red to green with a purple strip in the middle). Your job is to land on the purple strip for 125% damage - landing on the strip also makes the move used 100% accurate.
  • Because of this change, multi-hit moves (like rapid strikes) are very different now - instead of luck deciding how many times you will hit, it's entirely up to you - landing on green zone/purple strip guarantees the chain, so if you're good, you can 5-hit pretty regularly.
  • If you dislike the new minigame, there's a cheat in the cheat menu to skip it entirely - it auto-lands on the purple strip for you.
  • There's a way to make bloomkips drop something now - to trigger the quest associated with it, just find the woobleaf village and enter the shop.
  • Speaking of - the woobleaf shop now uses the leaves as currency. There are also 2 new items unique to this shop.
  • There's a DEFEND button - choosing to defend halves all damage you'll take this turn and doubles natural AP/MP generation + you recover a tiny amount of HP as well.
  • Some UI polishing
  • Gallery shouldn't shit the bed now - everything should work fine. If it still doesn't, please let me know.
  • Nene the Froggirl encounter is now repeatable (roughly a 20% encounter chance in the early parts of the Deep Forest)
  • 2 new extra gallery scenes
v0.35
  • 2 new characters (head east in the Deep Forest)
  • 3 new animated H-scenes
  • New enemy
  • Entirely reworked UI + reworked parts of battle ui
  • New music
  • Extra animations menu (Patreon only, need code - click the heart icon in the gallery if you're interested)
  • Almost all sex animations were reworked and their sound effects are now in sync - they look much better now
  • New mob village - just head north in the Deep Forest. Very work in progress, though.
  • Enemies have abilities now! For example, the blue slime has a passive chance to slime you after you hit it with a physical attack - it's something to make combat more interesting
  • A bunch of bugfixes and balancing - armour is now less op, nerfed some status effects (charmed + slimed), fire now deals even more damage to plant-based creatures
  • A safeguard for the Alraune fight has been set - if you're stuck, you can abandon the quest and try again later. Sorry for softlocking you guys!
  • 2 new items (can be bought in the new mob village), one new attack (available when you have the new weapon equipped)
  • The bestiary now shows the creature's stats as well as it moves and ability (if they have one) - just hover over the text and wait for the tooltip to pop up
  • You can sort your moves now - move up/down the moves you use most often or even unassign the moves you don't use at all (just a tiny qol thing)
v0.3
  • 2 new characters (technically 3 but oh well)
  • 4 new animated H-scenes
  • New quest
  • New dungeon
  • New enemies
  • New music
  • Reworked battle engine (please tell me if it's too hard/easy or otherwise unbalanced in any way - balancing shit is hard. Just use the cheat menu if you're stuck.)
  • New dialogue trees for Hazel, Lumi, the Alraune and Luna
  • Sylvia lore dump (talk to her about wanting some "common knowledge" books and return to her at night to trigger it)
  • A lot of optimisation - the game now weighs less than the previous version despite new shit having been added! Hooray! (it should also run better on older systems)
  • An android version!
v0.2
  • 4 new characters
  • 4 new animated H-scenes
  • A cheat menu! People who don't care about rpg-elements can now breeze through the encounters. It's in the options menu.
  • A bestiary, gallery and a journal
  • New outfit for the Myconid and Hazel, new hairstyle for Hazel
  • Quest system, day/night cycle system, shop system
  • 5 new attacks, 2 new enemies,
  • Blueheart Dungeon now complete - you can fight the crysalisk again
  • A couple new items (weapons, consumables, armours, etc)
  • Pokemon-esque weakness system implemented
  • New quests
  • Bugfixes
  • A shameless Patreon promotion
v0.1
  • Initial Release

Talk about this game

More games

Browse all