Bound Armaments
by Devomon
Game Details
- Version
- v0.2.0
- Developer
- Devomon
- Engine
- Godot
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 13 August 2026
About
Enemies here don't just deal damage, they bind, gag, and lock down your party to strip skills away one restraint at a time. It's a turn-based dungeon crawler built entirely around that gimmick, monster girls included.
The twist runs both directions: your own characters can equip cursed, restrictive gear that seals off certain abilities in exchange for other powers. So the same mechanic enemies use against you becomes a build choice, trading freedom of action for strength you wouldn't otherwise get.
Play is dungeon-crawling in a sandbox structure, managing a party whose usable skills shift constantly depending on what's binding them and what they've chosen to wear. It's still early in development, so the loop is simple for now: fight, get restrained, adapt, and decide how much restriction you're willing to strap on yourself for the payoff.
Changelog
- Hub Overhaul: The hub now has artwork to it. Hub functions are now divided into buildings and buttons to the top left of the UI
- Updated skills descriptions. Now it should tell everything you need to know about the item, including stat changes, if it's cursed, and what actions are blocked by it
- Added action category icons to all actions to help with clarity.
- Minimap changes: Minimap will now auto-center whenever the player moves to a new room. The red arrow has been changed to a pink, opaque box for a bit more clarity
- Added Right Click/Escape Button functionality. You can now use the right mouse button or the escape button to cancel out of menus or targeting in the dungeon. You can use escape to close the menu in the hub, but currently, you cannot use the right click mouse button
- Added new UI for Shop and Forge, including NPC sprites
- Added new Potions and Equipment into the shops.
- Changed the sliders in the shop to buttons
- Added experimental character loading: Currently trying out different ways to load in character appearances. As it is highly experimental, it can be slower or faster then what it was previously.
- Character and Enemy names are now displayed on top of their sprites
- Changed Sera's name to Seris
- Balance Changes
- As Dungeons are currently too easy, I am aiming to slowly ramp up the difficulty until the game reaches the sweet spot of challenge for early game experience.
- ENCOUNTERS
- Each encounter will now have 3 enemies instead of 2 in normal dungeons
- WHIP BANDIT
- Whip Crack damage multiplier: 0.7 > 1.1
- Thrash damage multiplier: 0.6 > 0.8
- SWORD BANDIT
- Base Physical Attack: 10-15 > 15-18
- Bug Fixes
- The trap room that asks players to “Pull the lever” is now non-repeatable
- Fixed the game crashing when the entire party is defeated
- Fixed being able to recruit multiples of a character (Kelra and Effie) by escaping the encounter and redoing it.
- Fixed the action “Remove Blindfold” not decreasing Blindfolded stacks
- Fixed party members being able to go into combat when their HP is 0
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