Bodysmith Tales: Hidden Legacy
by Drawers Bastion
Game Details
- Version
- v0.2.0.2a
- Developer
- Drawers Bastion
- Engine
- Others
- Status
- Ongoing
- Language
- English
- Censored
- Partial
- Updated
- 10 April 2026
About
A masseur sets up shop in a new city and inherits a clinic full of clients who mostly don't know what they're missing. He's there to help them figure it out, one appointment at a time, whether the treatment they came for is the one they actually get.
The setup is simple: strange town, new business, a steady stream of women who need "attention" and regulars whose bills need paying. There's no grand conspiracy here, just a masseur working his way through a client list that keeps getting more interesting.
Play happens through point-and-click sessions where you manage the clinic, take appointments, and nudge conversations somewhere they weren't supposed to go. Story content unlocks gradually through quest chains tied to specific clients, with dedicated scenes and art for the ones who stick around past a single visit. It's part simulator, part slow-burn seduction, played out in pixel art rather than anything flashier.
Changelog
- Save Compatibility⚠
- !! Saves from previous versions are NOT compatible with this update !!
- Major Additions
- Quests & Story
- Added the first story related quest chain.
- A dedicated quest chain for Hana is now available.
- New Character: Hana
- Hana is the first character you can interact with outside of "work" environments.
- 9 New animated scenes.
- 9 New unlockable artworks.
- New Location: The Library
- The Library consists of three "rooms": The Reading Hall & Admin Corner, the Far Reading Hall, and the Book Stacks.
- New NPC — Library Director: She is now the exclusive seller of books.
- Mr. Bob and the Hooded Lady no longer sell books (Note: Recipes are still sold only by the Hooded Lady).
- Gameplay
- Mastery System: Completely rebuilt from scratch. Mastery is now split by activity type with a cap of 100 per skill.
- Bonuses: Earned every 25 XP.
- Passive Buffs: Unique mini-game buffs unlock at level 50 and 100.
- Unlocking Buffs: Once you hit the level cap (50 or 100), visit the Library to collect specific materials, then use the Reading Hall to study and unlock the skill.
- New Mechanic: Decor
- A brand-new item category! Decor can be placed in designated slots within the clinic.
- Standard Decor: Provides small gameplay bonuses (e.g., the Censer improves hex removal; the Money Tree increases income).
- Special Decor: Unlocks new mechanics (e.g., Cleaning Supplies allow you to tidy up the old basement, improving potion quality).
- Management: To replace decor, hold LMB to bring up the "Remove" option. Unique decor cannot be moved.
- Legacy Items: Many old items (Mortar & Pestle, Coffee Machine, Radio, etc.) have been moved into the Decor system.
- New Items: 25 decor pieces added in this update.
- H-Minigame Updates
- The UI is now fully dynamic and scales based on the number of animations.
- "E" buttons removed.
- Separated Animation controls from Technical settings (Transparency, Auto-mode, etc.).
- Pages: Page 1 displays in-game unlocks; Page 2 displays external unlocks (e.g., via codes).
- Tooltips: Added for all mini-games.
- Inventory & Gallery
- Inventory Modes: Switch between "Normal" and "Decor" modes. Includes category filters.
- Gallery: Now independent of save files. Progress is saved separately and can be accessed directly from the Main Menu.
- Other Changes & Fixes
- Improvements
- Added machine translation for Japanese, Chinese, and Korean. Feedback is welcome on Discord.
- Added an extra save/load slot
- Added confirmation message when exiting the game.
- Added new music, SFX, and improved visuals for various objects.
- Removed the infinite "Clinic Management" quest.
- The Cheat Menu icon is now only accessible from the Office (temporary change).
- Due to the increased amount of content, a minor rebalance has been made to provide an easier early game experience.
- Bug Fixes
- Fixed the bug allowing multiple character menus to open simultaneously.
- Fixed incorrect reward distributions.
- Fixed Morrigan’s potion buffs.
- Fixed rendering issues for specific objects on Nvidia GPUs.
- What's New
- New Character — Morrigan.
- 3 New Animated Scenes — Three unique animated scenes with Morrigan, featuring two different endings!
- New Gallery Art — Two new artworks to unlock in the gallery.
- New H-minigame — A completely new H-minigame where you’ll have to fight your arousal!
- New Location: Morrigan's Room.
- New Quests!
- Codes (links)
- Added new sounds.
- Replaced client treatment icons. Now each client has an icon corresponding to the treatment type.
- Added scrolling to the quest log.
- Fixed several bugs.
- Fixed localization errors.
- What's New
- New Extra Scenes - Added one EXTRA scene each for Olivia and Elizabeth. You'll need to put in some effort to unlock them.
- New Location: Night Kiosk - A very strange kiosk with a not-so-friendly vendor who refuses to sell us anything. We definitely need to fix that!
- 11 New Items added to the game!
- New Quests available!
- Inventory Update - Added the ability to hide categories in your inventory.
- Treatment Mini-Games - Added hints for each Treatment mini-game explaining what needs to be done.
- ️ New Treatment Type - Hex Removal has been added!
- ⚙ Mini-Game Toggle - Added the ability to disable client mini-games you don't enjoy! (Minimum of 2 active mini-games required). However, keeping them enabled will grant you a small bonus.
- Bug Fixes
- Fixed several bugs in potion crafting
- Fixed inability to left-click after transitioning between locations
- Fixed randomization of fade-in effect speed when transitioning between locations
- Fixed several visual glitches
- Fixed localization errors
- Fixed Turkish language localization
- Main thing
- Added 6 animated scenes with Elizabeth(18 new animation in total!)
- Added a speed slider to H mini-games!
- Narrative visuals for Olivia.
- Complete Potion Craft Rework.
- Gallery! + 6 new cutscenes!
- ️Gameplay
- Added a new difficulty level for the clients mini-game. There are now two modes: Normal and Hard. To unlock Hard Mode, you need the corresponding Vol2. book. • Normal Mode: Treatment difficulty has been lowered, and the reward has been slightly reduced. • Hard Mode: Higher rewards, but increased difficulty new mechanics have been added.
- Speed Slider: Added animation speed control for H mini-games. Higher speeds accelerate game progression and change sound effects (SFX). Use the mouse wheel (up/down) to change the speed.
- Narrative visuals for Olivia - her appearance changes based on your relationship level.
- Gallery - 12 images are available to unlock.
- Potion Craft Rework
- You can read the highlights here.
- Fatigue parameter added. It is no longer possible to craft potions indefinitely.
- The default limit is 1 potion per time period. This can be increased by leveling up your mastery or purchasing relevant books.
- Increased potion value and their impact on characters.
- Additional information messages added.
- New Items
- Massage Oil - Speeds up the red bar filling.
- Apothecary Book Vol. 1 - Makes filling the quality bar easier.
- Apothecary Book Vol. 2 - Makes filling the quality bar even easier.
- Retro radio - has a special speaker that helps drown out other sounds.
- Also, Permanent Statuses (like Aroma sticks) can now be toggled on and off at will! Yay!
- Small things
- Added visual indicators for key items.
- Added new sounds.
- Added basic tooltips for UI elements and the Potion-making mini-game.
- Added a save slot system – 3 slots are available in total.
- Added an auto-save system. Autosaves occur when Sleep is activated.
- Added the ability to proceed directly to the room with a client.
- Added an unvisited location indicator to the map.
- Added tooltips to the general interface and the potion-crafting minigame
- Added tooltips for vendor in the park.
- Added the ability to hide completed quests in the notebook
- A new tab has been added to the notebook - Schedule it displays which clients are expected to visit.
- Updated Elizabeth face sprites for dialogues.
- The secretary has a new chair <3
- Changed navigation arrows between locations.
- Time Skip
- Reworked the time skip mechanic.
- Removed: The Sand-glass skip button and confirmation message.
- New method: To skip time, click on the Time Panel in the top-left corner.
- New Languages
- Polish, Italian, Spanish, German, Turkish, French
- Bugfixes
- Fixed a lighting bug; it now works correctly in all locations.
- Fixed a bug causing potential stuttering during game loading.
- Fixed a bug with Sleep; you can no longer accidentally click on a door or any other object.
- Fixed several spots with potential memory leaks.
- Fixed minor errors in animations and art.
- Fixed a bug causing incorrect point calculation in mini-games.
- Fixed a bug where potions or coffee might not affect NPCs.
- Fixed incorrect calculation for red and blue bar filling.
- Added a new tab in the notebook - with a brief description of all stats and what they affect.
- Added - audiovisual feedback in alchemy when there are not enough ingredients.
- Improved visual visibility of arrows.(Temporary solution)
- Updated and changed the description of some items.
- Added a tab in the shop menu about the quantity of goods in inventory.
- Added a quick travel button to the map
- Fixed lighting in the park location.
- Fixed a bug when after sleeping, Olivia didn't leave the office (She waited all night and continued waiting <3)
- Fixed repeating dialogue with the shop owner.
- Fixed a bug where the office door became locked after purchasing the Cleaning Service and skipping time to night.
- Initial Release
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