Astra Helix
by Helix Division
Game Details
- Version
- Episode 3
- Developer
- Helix Division
- Engine
- Ren'Py
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 12 June 2026
About
You're sent to analyze an anomaly, and it doesn't respond to your instruments or your presence. It responds to you specifically, which is the kind of detail that should probably worry a trained investigator more than it does.
The job starts as a straightforward assignment: get in, study the phenomenon, report back. That plan falls apart fast once the anomaly starts treating you like the point of the mission rather than the observer of it, and whatever it wants from you becomes the real story.
You spend your time talking, choosing how to react to something that clearly has its own agenda, and steering a relationship that isn't supposed to be possible. Those choices split the game into multiple endings, so how much you give in versus hold back actually changes where things land.
Changelog
- Continuation of the main story
- New crew interactions
- New relationship events
- New CGs
- Expanded lore and worldbuilding
- New clues regarding HELIX and Astra Helix
- Episode 2
- Continuation of the main storyline
- 35+ new story scenes
- New cinematic CGs
- Expanded bridge, laboratory, and exploration sequences
- Deeper interactions with the crew
- New mysteries surrounding the HELIX signal
- Additional dialogue choices and narrative branches
- Improved pacing and visual atmosphere
- Various typo fixes and refinements
- Episode 1
- inital zone Release
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