ArcaOne
by playzurstudio
Game Details
- Version
- v0.1.0
- Developer
- playzurstudio
- Engine
- Java
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 26 June 2026
About
Cracking seals for card art is the actual hook here: crack enough of them and the common pulls give way to rare and legendary arcana with their own illustrated scenes. It plays it straight as a card battler first, erotica second.
There's no larger story to speak of, just you, your growing collection, and whichever rival you're sitting across from.
The loop is collect, duel, earn arcana coins, spend them on seals, repeat. Deck management and tactical card play sit underneath the art, so matches are won or lost on strategy before anyone's clothes come off. Newer additions push the card-collecting side further, with finishes and elemental rules layered on top of the base rock-paper-scissors of arcana combat, though some of that is still being finished.
Changelog
- Interactive "What's New" release notes
- Retro pixel art mode with scanlines, CRT screen filter, and 8-bit chiptunes
- Card finish progression system to unlock holographic, 3D card parallax effect and selective varnish effects
- New elemental battle rules for Fire ties, Wind, Holy, Thunder, and Poison
- Card variant system (wip)
- Inventory UI chips for filtering favorites and drag-scroll optimizations
- Battle performance optimizations
- Sound effect engine
- Inventory search now supports card numbers.
- Inventory Deck slots with more infos
- Possibility to filter Favorite cards in inventory
- Tutorial
- Added the `Random` game rule with an opponent associated.
- `Same` captures are now always active and no longer appear as a selectable rule.
- Battle setup now shows random hand placeholders and reveals assigned cards with sequential flip animations when the fight starts.
- Added smart deck auto-fill in Inventory and battle setup, with placeholder slots for quick completion.
- Improved battle capture feedback with delayed winning-stat motion and clearer color-chain/capture animation timing.
- Improved battle card labels, ownership colors, slot highlights, and rarity/house-based slot borders.
- Refined battle setup controls, disabled fight behavior, and inventory redirection for incomplete decks.
- Improved settings layout behavior around compact resize breakpoints.
- Added custom inventory vertical scrolling, drag-to-scroll refinements, and a back-to-top button.
- Added tournament forfeit handling and related fight/result flow refinements.
- Improved card bitmap preview caching and battle UI layout/state handling.
- Updated cup setup rule descriptions and raised cup map links into flight-path arcs.
- The battle UI has been improved to make captures and color-chain propagation easier to understand.
- More fix on Windows installation
- Ability to disable shader background for slower gpu
- Starter deck different that first opponent now to be less confusing
- Simplified Windows installation (hopefully)
- Color fix issue on battle + filter by color in inventory
- Decks now save correctly between Inventory and Battle.
- Inventory deck limits are clearer with red MAX warnings.
- Element icons are easier to read on cards.
- Windows desktop sound playback fixed.
- Initial public desktop release.
- Offline card battle gameplay.
- Adult illustrated card collection.
- Arcana Draw system for unlocking cards.
- Inventory, deck, battle, tournament, and settings screens.
- Windows and Mac desktop builds.
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