Amelia’s Stranded Adventure
by ZingyASA
Game Details
- Version
- v0.11.1
- Developer
- ZingyASA
- Engine
- Unity
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 25 June 2026
About
Amelia gets stranded and finds out the island isn't empty, just full of things that would rather eat her than help her. Every predator she meets, monster girl or feral beast, goes for the same soft, safe kind of oral vore rather than anything gory, so the tone stays playful even when she's disappearing down someone's throat.
The setup is thin on purpose: she's stuck somewhere unfamiliar, and the wildlife has opinions about that. There's no rescue plot to speak of, just one encounter leading into the next.
You read through dialogue-driven scenes and make choices that steer Amelia toward whichever predator she runs into next, female or feral, dominant in every case. The art is AI-generated stills rather than animation, so don't expect movement, just posed images doing the storytelling.
Changelog
- Introducing the Unwilling Fairy! Utilize the Transformation action to witness a whole new set of internal images while Amelia is prey.
- New Additions:
- Unwilling Fairy and updated All Fairies tip page on how to unlock.
- Changes:
- Game should run a lot faster/normally on devices now that were struggling before. The image handling logic has been overhauled to be done much more efficiently.
- For the extra event with Mermaid Daughter, the hour at the start of the action is saved and used. Before, some time could pass while doing Hang Out and it would go outside the required hour for this event to take place, now if the last diary sent has the required starting hour and Hang Out is selected, the event can play out.
- Bug Fixes:
- Fixed issues with Reminisce so some predators with multiple preference types can now properly switch between them (Sheep girl)
- Fixed issue of not gaining drive on successful Struggle and Rub Walls actions while transformed with Willing Fairy
- initial zone release
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