Adrian Denied
by Snakewhale
Game Details
- Version
- v0.0.5.1
- Developer
- Snakewhale
- Engine
- RPGM
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 31 July 2026
About
A scrawny farmhand with a heroic grandfather to live up to sets out to become a Hero, mostly hoping someone will finally call him manly. It's an early-stage jrpg-style RPG built around a class-change system, and it leans hard into monster girls who dominate rather than get dominated.
Adrian's journey follows the old formula: leave the farm, fight things, get stronger, prove himself. Along the way he can recruit monster girls into his party, and choosing how to level their class and race lets you shape a squad suited to your own approach rather than one fixed build.
Combat is turn-based, pitting Adrian and his recruits against progressively tougher monster girl foes as he pushes further from home. The game is still early in development, so the world on offer is limited, but the systems for growing a custom party are already in place.
Changelog
- Content
- Story section for Trissy's situation, ending the prologue.
- Act I open world segment revisiting most existing locations.
- New Trissy home scene.
- New Fury home scene.
- New Razelia home/state scene.
- New scene for a new NPC at Vemri.
- Slime Cave revisit with a sparring mini-battle for Pink Slime and other content.
- A new dungeon found through Vemri quest board.
- A new loss scene for the new dungeon's secret boss.
- New request scenes for Triss and Carmen, reusing existing CG.
- 1 more new dungeon found on world map. Playable but lacking scene and spar content for now.
- Gameplay
- Crafting/gathering systems. Find crafting stations around player home and towns.
- Gift system. Unique gifts required to gradually uncap affection points.
- Charm now persists outside of combat. Starting Act I, there's a related interaction for Razelia at player home. Can be inflicted by Marta for convenience.
- Rebalanced the entire game to be more challenging.
- QoL
- Added better save and party formation menus.
- Added barrier value visible over hp bar for barrier skills.
- Added a current quest window on map.
- Some preparations made for save compatibility. v0.0.5.1 saves should be compatible in next version (v0.0.5.2), but it's not yet certain.
- Bugs
- Fixed Trissy's disappearing equipment.
- Old versions
- Content
- End of Redcastle story section.
- Player Home.
- Sparring battle with Carmen.
- New scene for Carmen.
- New scene for Ophelia.
- Gameplay
- Sparring system for detailed 1v1 combat.
- New equipment slot system composed dynamically from currently active class & race combo.
- QoL
- Added save prompts before boss fights.
- Bugs
- Fixed hopefully all freezes when fast-forwarding cutscenes.
- Fixed quest and inventory tracking between separate parties.
- Content
- Story section for Carmen.
- Story section, new scene and recruitment for the patreon vote winner Razelia.
- Gameplay
- Razelia's fairy race and classes.
- QoL
- Added evasion stats to status window for fairy things.
- Save files available before v3a and v4 content.
- Content
- Added a small story section with the dance troupe's performance.
- All barrels now have jokes (there's less of them though).
- Gameplay
- Class-change is properly functional for the relevant characters, and not just semi-working for Buni.
- Nerfed crit damage from x3 to x2 to better fit the game's balance.
- QoL
- Three save files available for convenience: before Carmen(full v3 content), before Vemri(full v3a content), and before the troupe performance (important v3a content).
- Disabled mouse inputs interfering in combat targeting.
- Enemies no longer wander during cutscenes.
- Message box can be hidden by pressing H.
- Message backlog is accessible by pressing Tab when a message box is visible.
- Bugs
- Fixed the tile walkability issues.
- Fixed Trissy losing her scimitar and other equipment issues.
- Fixed Class-change stat preview duplicating equipment.
- Fixed Trissy and Carmen not showing up on save file entries.
- Fixed Hero of Hatred using Razelia's portrait.
- Fixed some events restarting/not concluding properly.
- Fixed gallery error for the pink slime.
- I was unable to replicate the alt-tabbing freeze issue again, so I'll just pray it was fixed unintentionally. Let me know if it happens again.
- Content
- revisited the story section completing the manor for better pacing and characterization
- new story section centered around the first town with three main quests
- three new characters, one of which is recruitable
- three new scenes for the new characters
- one new mob scene
- Gameplay
- implemented a rudimentary class-change system for the new recruitable character, available at town's temple
- continued work on the classes/races and their skills
- QoL
- game ships with a save file primed right before the new content, due to continuous save incompatibilities between versions
- added a quest log to track objectives and provide hints
- Bugs
- hopefully fixed status screen freezing
- Content
- new story section completing the manor and starting the game's main storyline
- new loss scene for the manor's owner
- new loss scene for a new character
- Gameplay
- implemented most basic class/race skills for the protagonists
- QoL
- added a tutorial room (WIP)
- Bugs
- fixed some loss scenes not playing properly
- Content
- added a new loss scene for the mob dolls
- Gameplay
- raised level cap to 4
- added new skills obtained by leveling up
- boosted exp gains (to actually let you level up reasonably)
- slowed down the enemies on the map
- QoL
- rebuilt the game for a newer nwjs version for better performance
- added a better skip key bound to ctrl
- added combat speed options (fastest skips skill cg)
- added an option to rest at the tent
- added a gallery room
- added hp bars to boss battles
- UI
- reconfigured entirely to better fit the game's 1080p resolution
- made windows prettier
- Bugs
- fixed Ophelia freezing on second floor
- fixed broken map transfers
- Initial Release
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