A New Semester
by pheno
Game Details
- Version
- v0.1 Remake
- Developer
- pheno
- Engine
- RPGM
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 11 June 2026
About
Your second year of university starts with a relationship already in motion: you're dating Christine, a popular girl still getting used to the attention that comes with being wanted by everyone around her. It's less a clean romance than a tug-of-war.
Rivals circle Christine from the start, pushing their own claims on her, while you're pulled in the opposite direction by classmates, faculty, and other distractions that have nothing to do with staying loyal. The game treats both sides of that pull as equally real, building its story around NTR, Netori, and harem paths that run parallel rather than picking one and ignoring the rest.
You move through campus and home life in an open sandbox, managing relationships and choices rather than following a fixed script. Whether Christine stays yours, gets taken, or the whole thing turns into something messier depends on decisions the game keeps putting back in your hands.
Changelog
- 2 chapters to play through (Prologue + Chapter 1, Complete first to unlock content.)
- Lots of new and spicy animations
- 1,000+ renders across all content types
- Collectables scattered around the map
- A preview of Side Character quests
- 2 Confessly scenes to kick things off (Malcohm & Mr. D)
- Fully overhauled Social Media systems
- Interactive Scene Gallery with separate tabs for Regular Scenes, NTR Scenes, and a standalone Animation Player — plus a Favorites tab to save and revisit your best moments
- Dynamic Shadows, Real-Time Water Reflections, NPC Traffic System, and yes — birds
- ⚠ Important: This is a Systems-Heavy Foundational Update
- Please report bugs and leave feedback in the F95 Forums or Discord. There is a lot happening under the hood, and your eyes on this are genuinely essential to making A New Semester everything it has the potential to be.
- ⚠ About the Early Release
- I hit a frustrating bug during the commercial build deployment — one that never surfaced during dev playtesting — which ended up affecting a number of Open World events. Rather than hold the entire release hostage while I track it down, I've decided to launch now since all of Chapter 1 and the MSQ are completely playable, and patch the affected Open World content back in as fixes are ready.
- Those patches will be free for everyone — I consider them part of the v0.1 package.
- Updated Roadmap
- Version What's Coming Access
- v0.1.1 Bug fixes + bugged content patched back in + Android (Free)
- v0.1.2 (if needed) Additional bug fixes + content patches (Free)
- v0.1.3 (if needed) Additional bug fixes + content patches (Free)
- v0.1.5 Major Update — Expanded Open World, side character story progression, new maps (Beach & Nightclub + more), stat progression (Patron Early Access)
- v0.1.6 Bug fixes & improvements (Free)
- v0.2 Major Release — Chapter 2 of the MSQ + new features (Patron Early Access)
- Thank you all so much for your patience and support — this one's been a long time coming. Now go find some bugs for me.
- REMAKE DEMO RELEASE
- The full patch notes are massive (like, essay-length massive), so here’s the quick TL;DR:
- All new art/sprites
- Completely overhauled UI systems
- Netori playstyle added
- Updated character designs
- A full custom soundtrack
- Rewritten dialogue
- Redesigned maps
- New and revamped quests
- The brand-new Corruption/Purity system (which actually changes scenes!)
- FMC affection system
- Meaningful choices that matter
- A custom anime-style intro (complete with Patreon tier credits!)
- Roughly 1 hour of solid gameplay
- It covers almost the entire first day of the game and ends just before the open-world portion begins.
- Please download it, play through, and let me know what you think! Feedback is incredibly valuable and I’ve genuinely put my heart into this. Enjoy, and thank you so much for your patience and support!
- Disclaimer: The game is still HEAVILY work-in-progress. Bugs are to be expected. I've play tested extensively but due to so many branches in dialog and scenes I could have missed something.
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